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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_CAlllKAq13 | ||||||||
| 23 | 8 | 1 | +15 | 102, better than 97% at Level 10 | 1.94, better than 99% at Level 10 | |||
| 17 | 11 | 6 | +6 | 105, better than 99% at Level 10 | 1.37, better than 96% at Level 10 | |||
| 14 | 7 | 4 | +7 | 75, better than 18% at Level 10 | 1.35, better than 95% at Level 10 | |||
| 15 | 12 | 2 | +3 | 93, better than 91% at Level 10 | 1.24, better than 91% at Level 10 | |||
| 9 | 18 | 5 | -9 | 64, better than 3% at Level 8 | 0.50, better than 1% at Level 8 | |||
| team_x1rohitta6 | ||||||||
| 14 | 15 | 6 | -1 | 81, better than 48% at Level 9 | 1.00, better than 40% at Level 9 | |||
| 11 | 15 | 1 | -4 | 50, better than 1% at Level 10 | 0.81, better than 1% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_CAlllKAq13 | |||
| 42, better than 19% at Level 10 | 3, better than 23% at Level 10 | 7 | |
| 146, better than 81% at Level 10 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 3 |
| -4 |
| 78, better than 27% at Level 10 |
| 0.75, better than 1% at Level 10 |
| 10 | 18 | 4 | -8 | 66, better than 3% at Level 9 | 0.60, better than 1% at Level 9 |
| 8 | 15 | 0 | -7 | 53, better than 1% at Level 10 | 0.52, better than 1% at Level 10 |
| 6 |
| 76, better than 38% at Level 10 | 5, better than 39% at Level 10 | 16 |
| 64, better than 31% at Level 10 | 3, better than 23% at Level 10 | 8 |
| 84, better than 52% at Level 8 | 1, better than 16% at Level 8 | 6 |
| team_x1rohitta6 | |||
|---|---|---|---|
| 57, better than 31% at Level 9 | 2, better than 19% at Level 9 | 10 | |
| 0, better than 1% at Level 10 | 3, better than 23% at Level 10 | 5 | |
| 26, better than 13% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 17, better than 12% at Level 9 | 3, better than 26% at Level 9 | 10 | |
| 42, better than 19% at Level 10 | 0, better than 1% at Level 10 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.