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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_xxomyachok13 | ||||||||
| 19 | 6 | 2 | +13 | 103, better than 97% at Level 8 | 2.01, better than 99% at Level 8 | |||
| 15 | 7 | 4 | +8 | 84 | 1.46 | |||
| 14 | 12 | 1 | +2 | 91, better than 90% at Level 8 | 1.37, better than 98% at Level 8 | |||
| 8 | 12 | 4 | -4 | 69, better than 4% at Level 8 | 0.77, better than 1% at Level 8 | |||
| 9 | 16 | 8 | -7 | 73, better than 17% at Level 7 | 0.49, better than 1% at Level 7 | |||
| team_0Gerun04 | ||||||||
| 13 | 11 | 1 | +2 | 76, better than 28% at Level 8 | 1.20, better than 89% at Level 8 | |||
| 12 | 13 | 5 | -1 | 85, better than 73% at Level 7 | 0.82, better than 3% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_xxomyachok13 | |||
| 263, better than 99% at Level 8 | 2, better than 24% at Level 8 | 10 | |
| 55 | 0 | 6 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 14 |
| 4 |
| -4 |
| 63, better than 2% at Level 9 |
| 0.70, better than 1% at Level 9 |
| 9 | 14 | 3 | -5 | 70, better than 15% at Level 5 | 0.65, better than 1% at Level 5 |
| 9 | 13 | 6 | -4 | 72, better than 20% at Level 5 | 0.63, better than 1% at Level 5 |
| 103, better than 72% at Level 8 |
| 0, better than 1% at Level 8 |
| 7 |
| 46, better than 31% at Level 8 | 2, better than 24% at Level 8 | 3 |
| 0, better than 1% at Level 7 | 0, better than 1% at Level 7 | 0 |
| team_0Gerun04 | |||
|---|---|---|---|
| 115, better than 79% at Level 8 | 7, better than 71% at Level 8 | 10 | |
| 87, better than 65% at Level 7 | 0, better than 1% at Level 7 | 1 | |
| 127, better than 82% at Level 9 | 2, better than 21% at Level 9 | 4 | |
| 101, better than 81% at Level 5 | 9, better than 91% at Level 5 | 11 | |
| 6, better than 18% at Level 5 | 0, better than 1% at Level 5 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.