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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_0xEM11 | ||||||||
| 19 | 10 | 2 | +9 | 68, better than 5% at Level 7 | 1.31, better than 95% at Level 7 | |||
| 18 | 17 | 5 | +1 | 86, better than 72% at Level 8 | 0.99, better than 38% at Level 8 | |||
| 18 | 18 | 3 | 0 | 89, better than 87% at Level 7 | 0.95, better than 28% at Level 7 | |||
| 14 | 18 | 6 | -4 | 76, better than 31% at Level 7 | 0.74, better than 1% at Level 7 | |||
| 11 | 21 | 10 | -10 | 67, better than 6% at Level 6 | 0.63, better than 1% at Level 6 | |||
| team_Luchyluciano13 | ||||||||
| 19 | 15 | 5 | +4 | 82, better than 57% at Level 7 | 1.16, better than 90% at Level 7 | |||
| 20 | 15 | 4 | +5 | 90, better than 87% at Level 8 | 1.15, better than 81% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_0xEM11 | |||
| 41, better than 24% at Level 7 | 2, better than 22% at Level 7 | 8 | |
| 29, better than 17% at Level 8 | 5, better than 37% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 16 |
| 5 |
| 0 |
| 54, better than 1% at Level 7 |
| 1.00, better than 46% at Level 7 |
| 18 | 19 | 9 | -1 | 108, better than 98% at Level 7 | 0.92, better than 16% at Level 7 |
| 14 | 19 | 8 | -5 | 80, better than 50% at Level 7 | 0.78, better than 1% at Level 7 |
| 15 |
| 1, better than 10% at Level 7 | 11, better than 80% at Level 7 | 9 |
| 68, better than 37% at Level 7 | 18, better than 98% at Level 7 | 21 |
| 57, better than 35% at Level 6 | 1, better than 20% at Level 6 | 3 |
| team_Luchyluciano13 | |||
|---|---|---|---|
| 115, better than 61% at Level 7 | 9, better than 69% at Level 7 | 12 | |
| 188, better than 88% at Level 8 | 21, better than 99% at Level 8 | 20 | |
| 26, better than 18% at Level 7 | 14, better than 92% at Level 7 | 21 | |
| 101, better than 54% at Level 7 | 7, better than 55% at Level 7 | 10 | |
| 74, better than 40% at Level 7 | 3, better than 28% at Level 7 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.