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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_rupp13 | ||||||||
| 27 | 13 | 3 | +14 | 115, better than 98% at Level 9 | 1.86, better than 99% at Level 9 | |||
| 25 | 12 | 3 | +13 | 107, better than 97% at Level 9 | 1.79, better than 98% at Level 9 | |||
| 21 | 14 | 8 | +7 | 116, better than 98% at Level 9 | 1.38, better than 96% at Level 9 | |||
| 8 | 13 | 4 | -5 | 46, better than 1% at Level 8 | 0.69, better than 1% at Level 8 | |||
| 9 | 15 | 6 | -6 | 57, better than 1% at Level 9 | 0.65, better than 1% at Level 9 | |||
| team_noaim78 | ||||||||
| 16 | 16 | 4 | 0 | 75, better than 21% at Level 8 | 1.08, better than 71% at Level 8 | |||
| 15 | 16 | 6 | -1 | 90, better than 87% at Level 10 | 0.90, better than 7% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_rupp13 | |||
| 36, better than 18% at Level 9 | 9, better than 70% at Level 9 | 15 | |
| 152, better than 80% at Level 9 | 12, better than 87% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 19 |
| 5 |
| -4 |
| 80, better than 44% at Level 9 |
| 0.76, better than 1% at Level 9 |
| 13 | 19 | 2 | -6 | 74, better than 15% at Level 9 | 0.71, better than 1% at Level 9 |
| 8 | 20 | 4 | -12 | 53, better than 1% at Level 9 | 0.38, better than 1% at Level 9 |
| 11 |
| 143, better than 76% at Level 9 | 13, better than 91% at Level 9 | 15 |
| 149, better than 82% at Level 8 | 0, better than 1% at Level 8 | 2 |
| 44, better than 21% at Level 9 | 2, better than 18% at Level 9 | 6 |
| team_noaim78 | |||
|---|---|---|---|
| 79, better than 44% at Level 8 | 4, better than 34% at Level 8 | 4 | |
| 99, better than 47% at Level 10 | 13, better than 90% at Level 10 | 14 | |
| 55, better than 26% at Level 9 | 6, better than 47% at Level 9 | 11 | |
| 225, better than 97% at Level 9 | 0, better than 1% at Level 9 | 4 | |
| 298, better than 99% at Level 9 | 8, better than 63% at Level 9 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.