Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_T_O-K_E-R13 | ||||||||
| Booger_3–Steam profile of Booger_3 (opens in a new tab) | 24 | 10 | 5 | +14 | 135 | 2.25 | ||
| 14 | 11 | 5 | +3 | 82, better than 65% at Level 5 | 1.13, better than 87% at Level 5 | |||
| 14 | 13 | 6 | +1 | 77, better than 44% at Level 4 | 1.10, better than 87% at Level 4 | |||
| 11 | 10 | 4 | +1 | 68, better than 13% at Level 4 | 1.00, better than 66% at Level 4 | |||
| 12 | 15 | 9 | -3 | 76, better than 43% at Level 4 | 0.79, better than 9% at Level 4 | |||
| team_ECHOSIDE5 | ||||||||
| 15 | 14 | 3 | +1 | 80 | 1.10 | |||
| 13 | 14 | 3 | -1 | 76, better than 41% at Level 4 | 1.08, better than 82% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_T_O-K_E-R13 | |||
| Booger_3–Steam profile of Booger_3 (opens in a new tab) | 10 | 3 | 4 |
| 5, better than 17% at Level 5 | 6, better than 69% at Level 5 | 11 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 16 |
| 4 |
| -5 |
| 72, better than 24% at Level 4 |
| 0.67, better than 1% at Level 4 |
| 10 | 16 | 4 | -6 | 73 | 0.65 |
| 9 | 15 | 5 | -6 | 68, better than 11% at Level 5 | 0.62, better than 1% at Level 5 |
| 9, better than 25% at Level 4 |
| 5, better than 67% at Level 4 |
| 10 |
| 111, better than 88% at Level 4 | 1, better than 30% at Level 4 | 7 |
| 2, better than 21% at Level 4 | 3, better than 48% at Level 4 | 7 |
| team_ECHOSIDE5 | |||
|---|---|---|---|
| 11 | 2 | 5 | |
| 54, better than 56% at Level 4 | 4, better than 58% at Level 4 | 5 | |
| 0, better than 1% at Level 4 | 2, better than 39% at Level 4 | 5 | |
| 18 | 0 | 4 | |
| 0, better than 1% at Level 5 | 8, better than 84% at Level 5 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.