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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_chuchelloo7 | ||||||||
| 16 | 15 | 2 | +1 | 71, better than 7% at Level 10 | 1.08, better than 61% at Level 10 | |||
| 12 | 14 | 5 | -2 | 77, better than 22% at Level 10 | 0.83, better than 1% at Level 10 | |||
| 12 | 15 | 3 | -3 | 77, better than 24% at Level 10 | 0.79, better than 1% at Level 10 | |||
| 11 | 16 | 3 | -5 | 57, better than 1% at Level 10 | 0.71, better than 1% at Level 10 | |||
| 8 | 17 | 8 | -9 | 61, better than 1% at Level 10 | 0.51, better than 1% at Level 10 | |||
| team_four613 | ||||||||
| 23 | 16 | 5 | +7 | 117, better than 99% at Level 10 | 1.62, better than 99% at Level 10 | |||
| 17 | 12 | 3 | +5 | 76, better than 20% at Level 10 | 1.27, better than 93% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_chuchelloo7 | |||
| 120, better than 63% at Level 10 | 19, better than 99% at Level 10 | 15 | |
| 323, better than 99% at Level 10 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 11 |
| 10 |
| +5 |
| 102, better than 96% at Level 9 |
| 1.21, better than 90% at Level 9 |
| 13 | 10 | 6 | +3 | 69, better than 4% at Level 10 | 1.01, better than 36% at Level 10 |
| 7 | 12 | 6 | -5 | 55, better than 1% at Level 10 | 0.65, better than 1% at Level 10 |
| 6 |
| 103, better than 53% at Level 10 | 3, better than 22% at Level 10 | 2 |
| 126, better than 67% at Level 10 | 7, better than 54% at Level 10 | 5 |
| 49, better than 21% at Level 10 | 1, better than 12% at Level 10 | 3 |
| team_four613 | |||
|---|---|---|---|
| 263, better than 99% at Level 10 | 5, better than 37% at Level 10 | 13 | |
| 58, better than 26% at Level 10 | 3, better than 22% at Level 10 | 7 | |
| 395, better than 99% at Level 9 | 4, better than 32% at Level 9 | 12 | |
| 19, better than 10% at Level 10 | 6, better than 45% at Level 10 | 9 | |
| 183, better than 91% at Level 10 | 9, better than 70% at Level 10 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.