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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_TunaaPeek-4 | ||||||||
| 18 | 15 | 3 | +3 | 105, better than 99% at Level 10 | 1.25, better than 92% at Level 10 | |||
| 13 | 15 | 4 | -2 | 91, better than 89% at Level 10 | 1.01, better than 36% at Level 10 | |||
| 9 | 12 | 3 | -3 | 51, better than 1% at Level 7 | 0.79, better than 4% at Level 7 | |||
| 7 | 15 | 3 | -8 | 51, better than 1% at Level 9 | 0.58, better than 1% at Level 9 | |||
| 7 | 15 | 4 | -8 | 49, better than 1% at Level 9 | 0.47, better than 1% at Level 9 | |||
| team_mariokiumeg13 | ||||||||
| 20 | 8 | 2 | +12 | 112, better than 97% at Level 9 | 1.72, better than 98% at Level 9 | |||
| 17 | 12 | 5 | +5 | 108, better than 99% at Level 10 | 1.38, better than 96% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_TunaaPeek-4 | |||
| 72, better than 41% at Level 10 | 5, better than 44% at Level 10 | 10 | |
| 53, better than 28% at Level 10 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 8 |
| 3 |
| +3 |
| 62, better than 1% at Level 9 |
| 1.08, better than 60% at Level 9 |
| 14 | 15 | 5 | -1 | 98, better than 96% at Level 7 | 0.89, better than 12% at Level 7 |
| 10 | 11 | 2 | -1 | 56, better than 1% at Level 9 | 0.88, better than 9% at Level 9 |
| 5 |
| 10, better than 14% at Level 7 | 4, better than 45% at Level 7 | 4 |
| 0, better than 1% at Level 9 | 5, better than 48% at Level 9 | 5 |
| 45, better than 27% at Level 9 | 4, better than 38% at Level 9 | 2 |
| team_mariokiumeg13 | |||
|---|---|---|---|
| 45, better than 27% at Level 9 | 5, better than 48% at Level 9 | 8 | |
| 0, better than 1% at Level 10 | 9, better than 81% at Level 10 | 8 | |
| 36, better than 21% at Level 9 | 15, better than 99% at Level 9 | 16 | |
| 99, better than 73% at Level 7 | 4, better than 45% at Level 7 | 5 | |
| 42, better than 25% at Level 9 | 3, better than 29% at Level 9 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.