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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-Muxaxo-97 | ||||||||
| 16 | 15 | 1 | +1 | 84, better than 65% at Level 10 | 1.13, better than 77% at Level 10 | |||
| 13 | 16 | 4 | -3 | 70, better than 5% at Level 8 | 0.91, better than 19% at Level 8 | |||
| 11 | 17 | 4 | -6 | 70, better than 9% at Level 6 | 0.67, better than 1% at Level 6 | |||
| 10 | 16 | 4 | -6 | 64, better than 2% at Level 9 | 0.61, better than 1% at Level 9 | |||
| 9 | 16 | 2 | -7 | 59, better than 1% at Level 7 | 0.60, better than 1% at Level 7 | |||
| team__zEta13 | ||||||||
| 21 | 10 | 6 | +11 | 112, better than 98% at Level 7 | 1.61, better than 98% at Level 7 | |||
| 19 | 11 | 5 | +8 | 82, better than 62% at Level 9 | 1.34, better than 96% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-Muxaxo-97 | |||
| 60, better than 27% at Level 10 | 11, better than 83% at Level 10 | 15 | |
| 10, better than 12% at Level 8 | 6, better than 53% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 12 |
| 9 |
| +3 |
| 94, better than 92% at Level 8 |
| 1.07, better than 68% at Level 8 |
| 12 | 10 | 2 | +2 | 56, better than 1% at Level 9 | 1.06, better than 65% at Level 9 |
| 12 | 16 | 4 | -4 | 78, better than 36% at Level 8 | 0.81, better than 3% at Level 8 |
| 8 |
| 1, better than 11% at Level 6 | 0, better than 1% at Level 6 | 4 |
| 51, better than 26% at Level 9 | 3, better than 25% at Level 9 | 6 |
| 62, better than 40% at Level 7 | 1, better than 18% at Level 7 | 3 |
| team__zEta13 | |||
|---|---|---|---|
| 278, better than 99% at Level 7 | 6, better than 57% at Level 7 | 12 | |
| 35, better than 18% at Level 9 | 3, better than 25% at Level 9 | 5 | |
| 187, better than 95% at Level 8 | 3, better than 28% at Level 8 | 6 | |
| 35, better than 18% at Level 9 | 14, better than 95% at Level 9 | 21 | |
| 87, better than 52% at Level 8 | 7, better than 61% at Level 8 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.