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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Orilmugh14 | ||||||||
| 25 | 24 | 8 | +1 | 91, better than 92% at Level 4 | 1.21, better than 93% at Level 4 | |||
| 23 | 20 | 1 | +3 | 59, better than 9% at Level 3 | 1.15, better than 95% at Level 3 | |||
| 27 | 20 | 7 | +7 | 89, better than 90% at Level 5 | 1.14, better than 92% at Level 5 | |||
| 8 | 10 | 5 | -2 | 40, better than 1% at Level 4 | 0.83, better than 14% at Level 4 | |||
| 21 | 27 | 9 | -6 | 89, better than 91% at Level 4 | 0.82, better than 13% at Level 4 | |||
| team_g0ebbelsteiN16 | ||||||||
| 28 | 22 | 7 | +6 | 97, better than 96% at Level 4 | 1.29, better than 96% at Level 4 | |||
| 25 | 21 | 8 | +4 | 81, better than 72% at Level 4 | 1.19, better than 92% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Orilmugh14 | |||
| 75, better than 49% at Level 4 | 3, better than 36% at Level 4 | 5 | |
| 114, better than 66% at Level 3 | 6, better than 61% at Level 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 24 |
| 7 |
| -1 |
| 79, better than 75% at Level 3 |
| 1.02, better than 84% at Level 3 |
| 20 | 19 | 7 | +1 | 72, better than 34% at Level 4 | 0.99, better than 64% at Level 4 |
| 19 | 22 | 13 | -3 | 83, better than 78% at Level 4 | 0.88, better than 25% at Level 4 |
| 6 |
| 167, better than 78% at Level 5 | 6, better than 44% at Level 5 | 10 |
| 0, better than 1% at Level 4 | 1, better than 26% at Level 4 | 3 |
| 36, better than 32% at Level 4 | 4, better than 41% at Level 4 | 10 |
| team_g0ebbelsteiN16 | |||
|---|---|---|---|
| 137, better than 75% at Level 4 | 8, better than 63% at Level 4 | 16 | |
| 56, better than 40% at Level 4 | 8, better than 63% at Level 4 | 14 | |
| 189, better than 90% at Level 3 | 10, better than 80% at Level 3 | 25 | |
| 153, better than 80% at Level 4 | 13, better than 85% at Level 4 | 22 | |
| 242, better than 96% at Level 4 | 9, better than 68% at Level 4 | 23 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.