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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_SRANK_TRAXER14 | ||||||||
| 25 | 23 | 7 | +2 | 103, better than 98% at Level 10 | 1.27, better than 94% at Level 10 | |||
| 28 | 24 | 7 | +4 | 97, better than 95% at Level 8 | 1.27, better than 95% at Level 8 | |||
| 20 | 19 | 4 | +1 | 60, better than 1% at Level 8 | 0.97, better than 36% at Level 8 | |||
| 18 | 25 | 3 | -7 | 73, better than 14% at Level 8 | 0.81, better than 3% at Level 8 | |||
| 14 | 22 | 7 | -8 | 56, better than 1% at Level 8 | 0.72, better than 1% at Level 8 | |||
| team_ebykyousuke16 | ||||||||
| 36 | 16 | 6 | +20 | 112, better than 99% at Level 10 | 1.89, better than 99% at Level 10 | |||
| 26 | 23 | 8 | +3 | 94, better than 95% at Level 7 | 1.15, better than 88% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_SRANK_TRAXER14 | |||
| 0, better than 1% at Level 10 | 1, better than 10% at Level 10 | 2 | |
| 108, better than 42% at Level 8 | 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 22 |
| 4 |
| -3 |
| 65, better than 2% at Level 8 |
| 0.92, better than 22% at Level 8 |
| 18 | 20 | 9 | -2 | 76, better than 27% at Level 9 | 0.89, better than 12% at Level 9 |
| 13 | 23 | 9 | -10 | 57, better than 1% at Level 8 | 0.59, better than 1% at Level 8 |
| 7 |
| 99, better than 38% at Level 8 | 6, better than 36% at Level 8 | 10 |
| 56, better than 22% at Level 8 | 4, better than 26% at Level 8 | 9 |
| 41, better than 18% at Level 8 | 4, better than 26% at Level 8 | 8 |
| team_ebykyousuke16 | |||
|---|---|---|---|
| 229, better than 81% at Level 10 | 7, better than 34% at Level 10 | 13 | |
| 134, better than 57% at Level 7 | 1, better than 16% at Level 7 | 4 | |
| 5, better than 8% at Level 8 | 0, better than 1% at Level 8 | 3 | |
| 249, better than 88% at Level 9 | 4, better than 23% at Level 9 | 11 | |
| 150, better than 60% at Level 8 | 0, better than 1% at Level 8 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.