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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_QtasPosampas8 | ||||||||
| 19 | 17 | 6 | +2 | 104, better than 98% at Level 10 | 1.19, better than 88% at Level 10 | |||
| 17 | 14 | 6 | +3 | 83, better than 60% at Level 9 | 1.17, better than 86% at Level 9 | |||
| 18 | 17 | 4 | +1 | 89, better than 84% at Level 10 | 1.09, better than 69% at Level 10 | |||
| 6 | 14 | 3 | -8 | 49, better than 1% at Level 8 | 0.54, better than 1% at Level 8 | |||
| 6 | 18 | 5 | -12 | 43, better than 1% at Level 9 | 0.38, better than 1% at Level 9 | |||
| team_xaverkg13 | ||||||||
| 26 | 12 | 3 | +14 | 120, better than 99% at Level 10 | 1.83, better than 99% at Level 10 | |||
| 17 | 12 | 5 | +5 | 80, better than 42% at Level 10 | 1.25, better than 92% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_QtasPosampas8 | |||
| 301, better than 99% at Level 10 | 3, better than 21% at Level 10 | 5 | |
| 19, better than 12% at Level 9 | 14 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 15 |
| 8 |
| +1 |
| 96, better than 93% at Level 10 |
| 1.04, better than 48% at Level 10 |
| 11 | 15 | 4 | -4 | 53, better than 1% at Level 10 | 0.78, better than 1% at Level 10 |
| 9 | 15 | 7 | -6 | 58, better than 1% at Level 7 | 0.62, better than 1% at Level 7 |
| 11 |
| 99, better than 47% at Level 10 | 3, better than 21% at Level 10 | 8 |
| 22, better than 15% at Level 8 | 0, better than 1% at Level 8 | 3 |
| 286, better than 99% at Level 9 | 0, better than 1% at Level 9 | 1 |
| team_xaverkg13 | |||
|---|---|---|---|
| 64, better than 27% at Level 10 | 7, better than 51% at Level 10 | 9 | |
| 73, better than 32% at Level 10 | 6, better than 43% at Level 10 | 10 | |
| 380, better than 99% at Level 10 | 4, better than 28% at Level 10 | 8 | |
| 94, better than 44% at Level 10 | 4, better than 28% at Level 10 | 7 | |
| 191, better than 95% at Level 7 | 0, better than 1% at Level 7 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.