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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kag3_11 | ||||||||
| 23 | 16 | 5 | +7 | 93 | 1.44 | |||
| 20 | 17 | 4 | +3 | 84, better than 74% at Level 5 | 1.15, better than 90% at Level 5 | |||
| 18 | 17 | 8 | +1 | 72, better than 14% at Level 6 | 1.01, better than 53% at Level 6 | |||
| kaavkazeech–Steam profile of kaavkazeech (opens in a new tab) | 16 | 16 | 3 | 0 | 86 | 1.00 | ||
| 12 | 22 | 8 | -10 | 68, better than 7% at Level 6 | 0.58, better than 1% at Level 6 | |||
| team_kopraa13 | ||||||||
| 24 | 16 | 2 | +8 | 86, better than 75% at Level 7 | 1.33, better than 96% at Level 7 | |||
| 21 | 17 | 8 | +4 | 88, better than 87% at Level 5 | 1.21, better than 95% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kag3_11 | |||
| 185 | 0 | 0 | |
| 6, better than 17% at Level 5 | 1, better than 22% at Level 5 | 4 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 19 |
| 10 |
| 0 |
| 95, better than 97% at Level 4 |
| 1.05, better than 77% at Level 4 |
| 12 | 17 | 3 | -5 | 54, better than 1% at Level 6 | 0.78, better than 2% at Level 6 |
| 10 | 21 | 6 | -11 | 73, better than 15% at Level 6 | 0.50, better than 1% at Level 6 |
| 202, better than 94% at Level 6 |
| 13, better than 90% at Level 6 |
| 21 |
| kaavkazeech–Steam profile of kaavkazeech (opens in a new tab) | 11 | 5 | 7 |
|---|
| 6, better than 14% at Level 6 | 9, better than 72% at Level 6 | 8 |
| team_kopraa13 | |||
|---|---|---|---|
| 28, better than 19% at Level 7 | 3, better than 28% at Level 7 | 8 | |
| 226, better than 97% at Level 5 | 3, better than 35% at Level 5 | 7 | |
| 78, better than 59% at Level 4 | 8, better than 75% at Level 4 | 7 | |
| 62, better than 38% at Level 6 | 6, better than 52% at Level 6 | 6 | |
| 63, better than 38% at Level 6 | 3, better than 31% at Level 6 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.