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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_no_168 | ||||||||
| 26 | 17 | 2 | +9 | 105, better than 98% at Level 10 | 1.69, better than 99% at Level 10 | |||
| 3 | 6 | 0 | -3 | 16, better than 1% at Level 8 | 0.79, better than 2% at Level 8 | |||
| 13 | 18 | 5 | -5 | 92, better than 87% at Level 9 | 0.77, better than 1% at Level 9 | |||
| 11 | 16 | 3 | -5 | 39, better than 1% at Level 7 | 0.74, better than 1% at Level 7 | |||
| 7 | 19 | 9 | -12 | 63, better than 4% at Level 4 | 0.38, better than 1% at Level 4 | |||
| team_efedak1ng13 | ||||||||
| 20 | 12 | 4 | +8 | 96, better than 95% at Level 10 | 1.39, better than 97% at Level 10 | |||
| 18 | 12 | 1 | +6 | 70, better than 5% at Level 10 | 1.26, better than 92% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_no_168 | |||
| 41, better than 17% at Level 10 | 3, better than 21% at Level 10 | 3 | |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 12 |
| 4 |
| +7 |
| 93, better than 94% at Level 5 |
| 1.24, better than 96% at Level 5 |
| 17 | 14 | 6 | +3 | 100, better than 96% at Level 8 | 1.11, better than 77% at Level 8 |
| 11 | 14 | 5 | -3 | 65, better than 1% at Level 7 | 0.71, better than 1% at Level 7 |
| 0 |
| 9, better than 9% at Level 9 | 0, better than 1% at Level 9 | 1 |
| 29, better than 21% at Level 7 | 4, better than 38% at Level 7 | 4 |
| 95, better than 74% at Level 4 | 13, better than 96% at Level 4 | 9 |
| team_efedak1ng13 | |||
|---|---|---|---|
| 4, better than 6% at Level 10 | 13, better than 90% at Level 10 | 13 | |
| 137, better than 70% at Level 10 | 4, better than 28% at Level 10 | 7 | |
| 83, better than 60% at Level 5 | 2, better than 30% at Level 5 | 4 | |
| 47, better than 26% at Level 8 | 3, better than 27% at Level 8 | 1 | |
| 70, better than 43% at Level 7 | 11, better than 87% at Level 7 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.