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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_unser13 | ||||||||
| 17 | 12 | 5 | +5 | 94, better than 94% at Level 8 | 1.51, better than 99% at Level 8 | |||
| 18 | 13 | 4 | +5 | 99, better than 96% at Level 9 | 1.20, better than 89% at Level 9 | |||
| 15 | 9 | 5 | +6 | 93, better than 93% at Level 9 | 1.18, better than 87% at Level 9 | |||
| 15 | 11 | 2 | +4 | 78, better than 37% at Level 8 | 1.13, better than 82% at Level 8 | |||
| 12 | 9 | 3 | +3 | 74, better than 17% at Level 9 | 1.02, better than 44% at Level 9 | |||
| team_MagixxFanboy6 | ||||||||
| 16 | 16 | 6 | 0 | 109, better than 97% at Level 9 | 1.05, better than 52% at Level 9 | |||
| 13 | 14 | 3 | -1 | 73, better than 11% at Level 9 | 0.94, better than 20% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_unser13 | |||
| 103, better than 65% at Level 8 | 3, better than 29% at Level 8 | 8 | |
| 36, better than 19% at Level 9 | 2, better than 19% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 15 |
| 1 |
| -4 |
| 53, better than 1% at Level 8 |
| 0.93, better than 19% at Level 8 |
| 8 | 15 | 2 | -7 | 43, better than 1% at Level 8 | 0.59, better than 1% at Level 8 |
| 4 | 15 | 3 | -11 | 43, better than 1% at Level 8 | 0.38, better than 1% at Level 8 |
| 5 |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 1 |
| 42, better than 26% at Level 8 | 0, better than 1% at Level 8 | 0 |
| 71, better than 39% at Level 9 | 2, better than 19% at Level 9 | 1 |
| team_MagixxFanboy6 | |||
|---|---|---|---|
| 52, better than 28% at Level 9 | 1, better than 14% at Level 9 | 2 | |
| 0, better than 1% at Level 9 | 1, better than 14% at Level 9 | 5 | |
| 20, better than 15% at Level 8 | 3, better than 29% at Level 8 | 3 | |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 0, better than 1% at Level 8 | 7, better than 64% at Level 8 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.