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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_FRAG-13 | ||||||||
| 18 | 11 | 3 | +7 | 84, better than 70% at Level 7 | 1.53, better than 98% at Level 7 | |||
| 19 | 12 | 5 | +7 | 97, better than 95% at Level 10 | 1.35, better than 96% at Level 10 | |||
| 17 | 14 | 6 | +3 | 91, better than 85% at Level 10 | 1.07, better than 56% at Level 10 | |||
| 14 | 12 | 5 | +2 | 66, better than 4% at Level 9 | 1.06, better than 66% at Level 9 | |||
| 14 | 10 | 11 | +4 | 83, better than 57% at Level 10 | 1.05, better than 49% at Level 10 | |||
| team_nePARANOIA7 | ||||||||
| 17 | 16 | 2 | +1 | 80, better than 41% at Level 10 | 1.11, better than 68% at Level 10 | |||
| 15 | 15 | 2 | 0 | 84, better than 63% at Level 10 | 0.95, better than 18% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_FRAG-13 | |||
| 115, better than 73% at Level 7 | 2, better than 24% at Level 7 | 5 | |
| 215, better than 96% at Level 10 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 3 |
| -4 |
| 77, better than 31% at Level 10 |
| 0.81, better than 1% at Level 10 |
| 9 | 17 | 4 | -8 | 54, better than 1% at Level 10 | 0.56, better than 1% at Level 10 |
| 6 | 18 | 2 | -12 | 39, better than 1% at Level 8 | 0.36, better than 1% at Level 8 |
| 11 |
| 64, better than 29% at Level 10 | 1, better than 12% at Level 10 | 4 |
| 100, better than 55% at Level 9 | 3, better than 25% at Level 9 | 7 |
| 228, better than 97% at Level 10 | 10, better than 77% at Level 10 | 9 |
| team_nePARANOIA7 | |||
|---|---|---|---|
| 47, better than 20% at Level 10 | 8, better than 62% at Level 10 | 7 | |
| 2, better than 6% at Level 10 | 2, better than 16% at Level 10 | 4 | |
| 115, better than 60% at Level 10 | 6, better than 45% at Level 10 | 6 | |
| 5, better than 6% at Level 10 | 6, better than 45% at Level 10 | 7 | |
| 52, better than 30% at Level 8 | 3, better than 28% at Level 8 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.