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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Lordly13 | ||||||||
| 20 | 13 | 5 | +7 | 104, better than 98% at Level 9 | 1.56, better than 99% at Level 9 | |||
| 21 | 10 | 1 | +11 | 100, better than 97% at Level 9 | 1.55, better than 99% at Level 9 | |||
| 18 | 11 | 2 | +7 | 86, better than 77% at Level 9 | 1.41, better than 98% at Level 9 | |||
| 14 | 12 | 7 | +2 | 84, better than 65% at Level 10 | 1.06, better than 51% at Level 10 | |||
| 13 | 14 | 2 | -1 | 76, better than 27% at Level 9 | 0.88, better than 9% at Level 9 | |||
| team_MrSoS347 | ||||||||
| 16 | 16 | 8 | 0 | 103, better than 98% at Level 10 | 1.03, better than 44% at Level 10 | |||
| 13 | 17 | 2 | -4 | 44, better than 1% at Level 9 | 0.96, better than 28% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Lordly13 | |||
| 156, better than 85% at Level 9 | 1, better than 14% at Level 9 | 3 | |
| 86, better than 46% at Level 9 | 5, better than 40% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 19 |
| 3 |
| -7 |
| 54, better than 1% at Level 9 |
| 0.69, better than 1% at Level 9 |
| 9 | 17 | 9 | -8 | 67, better than 4% at Level 9 | 0.53, better than 1% at Level 9 |
| 9 | 18 | 6 | -9 | 61, better than 1% at Level 10 | 0.49, better than 1% at Level 10 |
| 10 |
| 76, better than 40% at Level 9 | 8, better than 66% at Level 9 | 8 |
| 73, better than 34% at Level 10 | 11, better than 83% at Level 10 | 11 |
| 157, better than 85% at Level 9 | 3, better than 25% at Level 9 | 12 |
| team_MrSoS347 | |||
|---|---|---|---|
| 118, better than 62% at Level 10 | 3, better than 22% at Level 10 | 4 | |
| 0, better than 1% at Level 9 | 1, better than 14% at Level 9 | 6 | |
| 9, better than 9% at Level 9 | 21, better than 99% at Level 9 | 15 | |
| 94, better than 52% at Level 9 | 11, better than 85% at Level 9 | 9 | |
| 4, better than 6% at Level 10 | 3, better than 22% at Level 10 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.