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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_SydDx13 | ||||||||
| 22 | 11 | 2 | +11 | 116, better than 99% at Level 10 | 1.65, better than 99% at Level 10 | |||
| 19 | 7 | 2 | +12 | 94, better than 91% at Level 10 | 1.54, better than 99% at Level 10 | |||
| 15 | 13 | 9 | +2 | 88, better than 77% at Level 10 | 1.19, better than 85% at Level 10 | |||
| 9 | 13 | 4 | -4 | 59, better than 1% at Level 10 | 0.72, better than 1% at Level 10 | |||
| 9 | 14 | 5 | -5 | 74, better than 20% at Level 10 | 0.64, better than 1% at Level 10 | |||
| team_darkwrld996 | ||||||||
| 20 | 14 | 3 | +6 | 109, better than 99% at Level 10 | 1.31, better than 96% at Level 10 | |||
| 13 | 14 | 1 | -1 | 78, better than 37% at Level 8 | 0.91, better than 18% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_SydDx13 | |||
| 79, better than 40% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 64, better than 31% at Level 10 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 12 |
| 4 |
| -3 |
| 58, better than 1% at Level 10 |
| 0.79, better than 1% at Level 10 |
| 11 | 16 | 2 | -5 | 71, better than 7% at Level 10 | 0.77, better than 1% at Level 10 |
| 5 | 16 | 3 | -11 | 41, better than 1% at Level 9 | 0.38, better than 1% at Level 9 |
| 8 |
| 105, better than 58% at Level 10 | 11, better than 86% at Level 10 | 14 |
| 139, better than 78% at Level 10 | 5, better than 39% at Level 10 | 8 |
| 80, better than 41% at Level 10 | 9, better than 74% at Level 10 | 8 |
| team_darkwrld996 | |||
|---|---|---|---|
| 59, better than 28% at Level 10 | 3, better than 23% at Level 10 | 6 | |
| 39, better than 24% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 79, better than 40% at Level 10 | 9, better than 74% at Level 10 | 10 | |
| 67, better than 33% at Level 10 | 4, better than 31% at Level 10 | 5 | |
| 50, better than 27% at Level 9 | 2, better than 19% at Level 9 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.