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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Sankjeee13 | ||||||||
| 26 | 22 | 6 | +4 | 92, better than 92% at Level 6 | 1.37, better than 99% at Level 6 | |||
| 23 | 22 | 8 | +1 | 96, better than 96% at Level 6 | 1.12, better than 79% at Level 6 | |||
| 18 | 23 | 3 | -5 | 64, better than 4% at Level 6 | 0.87, better than 13% at Level 6 | |||
| 19 | 25 | 4 | -6 | 72, better than 15% at Level 6 | 0.84, better than 8% at Level 6 | |||
| 18 | 23 | 9 | -5 | 74, better than 24% at Level 6 | 0.81, better than 5% at Level 6 | |||
| team_KEJPEJO16 | ||||||||
| 40 | 17 | 5 | +23 | 132, better than 99% at Level 10 | 2.19, better than 99% at Level 10 | |||
| 29 | 25 | 8 | +4 | 102, better than 98% at Level 8 | 1.17, better than 88% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Sankjeee13 | |||
| 316, better than 99% at Level 6 | 11, better than 73% at Level 6 | 20 | |
| 298, better than 98% at Level 6 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 21 |
| 3 |
| -3 |
| 76, better than 53% at Level 4 |
| 0.78, better than 6% at Level 4 |
| 14 | 19 | 6 | -5 | 60, better than 17% at Level 2 | 0.73, better than 19% at Level 2 |
| 13 | 22 | 9 | -9 | 58, better than 9% at Level 3 | 0.63, better than 5% at Level 3 |
| 5 |
| 78, better than 39% at Level 6 | 5, better than 39% at Level 6 | 6 |
| 0, better than 1% at Level 6 | 1, better than 19% at Level 6 | 2 |
| 96, better than 47% at Level 6 | 11, better than 73% at Level 6 | 13 |
| team_KEJPEJO16 | |||
|---|---|---|---|
| 41, better than 13% at Level 10 | 3, better than 17% at Level 10 | 5 | |
| 114, better than 46% at Level 8 | 0, better than 1% at Level 8 | 4 | |
| 63, better than 45% at Level 4 | 6, better than 55% at Level 4 | 11 | |
| 69, better than 51% at Level 2 | 1, better than 32% at Level 2 | 3 | |
| 155, better than 81% at Level 3 | 0, better than 1% at Level 3 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.