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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Klosee13 | ||||||||
| 19 | 10 | 6 | +9 | 113, better than 97% at Level 9 | 1.59, better than 97% at Level 9 | |||
| 19 | 13 | 3 | +6 | 118, better than 99% at Level 7 | 1.40, better than 98% at Level 7 | |||
| 13 | 7 | 7 | +6 | 80, better than 38% at Level 7 | 1.25, better than 95% at Level 7 | |||
| 13 | 11 | 4 | +2 | 77, better than 32% at Level 9 | 1.08, better than 61% at Level 9 | |||
| 8 | 10 | 6 | -2 | 69, better than 5% at Level 8 | 0.72, better than 1% at Level 8 | |||
| team_Salabasheff3 | ||||||||
| 15 | 15 | 4 | 0 | 107, better than 97% at Level 9 | 1.16, better than 85% at Level 9 | |||
| 14 | 14 | 2 | 0 | 89, better than 83% at Level 8 | 1.16, better than 87% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Klosee13 | |||
| 66, better than 43% at Level 9 | 2, better than 22% at Level 9 | 5 | |
| 113, better than 84% at Level 7 | 9, better than 87% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 7 |
| 15 |
| 6 |
| -8 |
| 48, better than 1% at Level 4 |
| 0.60, better than 1% at Level 4 |
| 8 | 14 | 3 | -6 | 75, better than 19% at Level 8 | 0.59, better than 1% at Level 8 |
| 6 | 14 | 3 | -8 | 47, better than 1% at Level 10 | 0.45, better than 1% at Level 10 |
| 6 |
| 70, better than 55% at Level 7 | 7, better than 74% at Level 7 | 16 |
| 122, better than 83% at Level 9 | 5, better than 48% at Level 9 | 4 |
| 86, better than 63% at Level 8 | 6, better than 62% at Level 8 | 16 |
| team_Salabasheff3 | |||
|---|---|---|---|
| 0, better than 1% at Level 9 | 10, better than 89% at Level 9 | 13 | |
| 7, better than 10% at Level 8 | 2, better than 24% at Level 8 | 6 | |
| 1, better than 21% at Level 4 | 6, better than 78% at Level 4 | 8 | |
| 161, better than 96% at Level 8 | 9, better than 85% at Level 8 | 7 | |
| 3, better than 6% at Level 10 | 8, better than 73% at Level 10 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.