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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Kitagawawa13 | ||||||||
| 17 | 10 | 6 | +7 | 93, better than 91% at Level 10 | 1.35, better than 96% at Level 10 | |||
| 16 | 14 | 5 | +2 | 88, better than 82% at Level 6 | 1.12, better than 79% at Level 6 | |||
| 13 | 11 | 8 | +2 | 80, better than 46% at Level 9 | 1.06, better than 55% at Level 9 | |||
| 14 | 12 | 1 | +2 | 71, better than 7% at Level 10 | 1.03, better than 44% at Level 10 | |||
| 11 | 14 | 4 | -3 | 67, better than 7% at Level 5 | 0.76, better than 4% at Level 5 | |||
| team_tesoroSAWED7 | ||||||||
| 14 | 15 | 2 | -1 | 69, better than 5% at Level 9 | 1.17, better than 85% at Level 9 | |||
| 15 | 13 | 2 | +2 | 80, better than 42% at Level 10 | 1.09, better than 66% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Kitagawawa13 | |||
| 104, better than 53% at Level 10 | 2, better than 16% at Level 10 | 5 | |
| 94, better than 65% at Level 6 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 14 |
| 3 |
| +1 |
| 85, better than 65% at Level 10 |
| 1.05, better than 51% at Level 10 |
| 12 | 14 | 4 | -2 | 75, better than 22% at Level 8 | 0.92, better than 17% at Level 8 |
| 5 | 15 | 4 | -10 | 40, better than 1% at Level 8 | 0.44, better than 1% at Level 8 |
| 7 |
| 235, better than 99% at Level 9 | 2, better than 19% at Level 9 | 12 |
| 36, better than 16% at Level 10 | 5, better than 37% at Level 10 | 13 |
| 140, better than 89% at Level 5 | 9, better than 84% at Level 5 | 11 |
| team_tesoroSAWED7 | |||
|---|---|---|---|
| 91, better than 50% at Level 9 | 1, better than 14% at Level 9 | 5 | |
| 1, better than 5% at Level 10 | 3, better than 22% at Level 10 | 14 | |
| 107, better than 55% at Level 10 | 4, better than 29% at Level 10 | 11 | |
| 205, better than 97% at Level 8 | 4, better than 36% at Level 8 | 8 | |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.