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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Xandre_7 | ||||||||
| 20 | 15 | 2 | +5 | 100 | 1.39 | |||
| 13 | 9 | 1 | +4 | 63, better than 4% at Level 5 | 1.28, better than 96% at Level 5 | |||
| 11 | 16 | 3 | -5 | 59, better than 3% at Level 5 | 0.74, better than 2% at Level 5 | |||
| 11 | 18 | 4 | -7 | 66, better than 7% at Level 5 | 0.66, better than 1% at Level 5 | |||
| 5 | 16 | 7 | -11 | 55, better than 1% at Level 5 | 0.37, better than 1% at Level 5 | |||
| team_ars1v13 | ||||||||
| 24 | 11 | 2 | +13 | 113, better than 99% at Level 5 | 1.75, better than 99% at Level 5 | |||
| 19 | 11 | 4 | +8 | 85, better than 77% at Level 6 | 1.39, better than 98% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Xandre_7 | |||
| 128 | 5 | 6 | |
| 28, better than 28% at Level 5 | 0, better than 1% at Level 5 | 1 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 15 |
| 5 |
| +3 |
| 93, better than 96% at Level 4 |
| 1.25, better than 98% at Level 4 |
| 9 | 11 | 6 | -2 | 61, better than 4% at Level 5 | 0.74, better than 2% at Level 5 |
| 8 | 15 | 10 | -7 | 71, better than 20% at Level 4 | 0.63, better than 1% at Level 4 |
| 132, better than 86% at Level 5 |
| 7, better than 72% at Level 5 |
| 10 |
| 73, better than 56% at Level 5 | 0, better than 1% at Level 5 | 7 |
| 98, better than 71% at Level 5 | 15, better than 99% at Level 5 | 13 |
| team_ars1v13 | |||
|---|---|---|---|
| 65, better than 51% at Level 5 | 7, better than 72% at Level 5 | 11 | |
| 70, better than 50% at Level 6 | 9, better than 82% at Level 6 | 16 | |
| TINSKILevel 4Steam profile of TINSKI (opens in a new tab) | 63, better than 58% at Level 4 | 9, better than 88% at Level 4 | 10 |
| 41, better than 36% at Level 5 | 5, better than 56% at Level 5 | 5 | |
| 48, better than 48% at Level 4 | 6, better than 70% at Level 4 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.