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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_cr0n3z13 | ||||||||
| 20 | 14 | 11 | +6 | 146 | 1.50 | |||
| 20 | 11 | 2 | +9 | 115, better than 99% at Level 8 | 1.44, better than 99% at Level 8 | |||
| 14 | 9 | 2 | +5 | 76, better than 24% at Level 8 | 1.24, better than 95% at Level 8 | |||
| 15 | 9 | 2 | +6 | 82 | 1.19 | |||
| KOVMTIFIRT–Steam profile of KOVMTIFIRT (opens in a new tab) | 7 | 10 | 2 | -3 | 39 | 0.75 | ||
| team_d1DaSe14 | ||||||||
| 19 | 16 | 4 | +3 | 122, better than 99% at Level 8 | 1.25, better than 95% at Level 8 | |||
| Zp0HTezLevel 8Steam profile of Zp0HTez (opens in a new tab) | 12 | 15 | 2 | -3 | 74, better than 16% at Level 8 | 0.75, better than 1% at Level 8 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_cr0n3z13 | |||
| 0 | 1 | 1 | |
| 83, better than 58% at Level 8 | 8, better than 79% at Level 8 | 6 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 15 |
| 2 |
| -7 |
| 66, better than 3% at Level 8 |
| 0.56, better than 1% at Level 8 |
| 7 | 14 | 1 | -7 | 54, better than 1% at Level 8 | 0.52, better than 1% at Level 8 |
| 5 | 16 | 2 | -11 | 39, better than 1% at Level 8 | 0.29, better than 1% at Level 8 |
| 55, better than 37% at Level 8 |
| 9, better than 86% at Level 8 |
| 9 |
| 22 | 0 | 1 |
| KOVMTIFIRT–Steam profile of KOVMTIFIRT (opens in a new tab) | 66 | 0 | 3 |
|---|
| team_d1DaSe14 | |||
|---|---|---|---|
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| Zp0HTezLevel 8Steam profile of Zp0HTez (opens in a new tab) | 15, better than 14% at Level 8 | 0, better than 1% at Level 8 | 0 |
| 51, better than 35% at Level 8 | 2, better than 24% at Level 8 | 1 | |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.