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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_quayaki9 | ||||||||
| 15 | 17 | 3 | -2 | 71 | 1.05 | |||
| 14 | 15 | 4 | -1 | 70, better than 6% at Level 8 | 0.90, better than 14% at Level 8 | |||
| 15 | 17 | 1 | -2 | 64 | 0.83 | |||
| 12 | 18 | 5 | -6 | 70, better than 5% at Level 8 | 0.76, better than 1% at Level 8 | |||
| 10 | 18 | 2 | -8 | 65, better than 3% at Level 8 | 0.66, better than 1% at Level 8 | |||
| team_rubu13 | ||||||||
| 19 | 14 | 4 | +5 | 87, better than 83% at Level 5 | 1.39, better than 99% at Level 5 | |||
| 16 | 14 | 6 | +2 | 91, better than 89% at Level 8 | 1.27, better than 96% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_quayaki9 | |||
| 59 | 1 | 1 | |
| 81, better than 42% at Level 8 | 1, better than 15% at Level 8 | 7 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 11 |
| 5 |
| +7 |
| 83, better than 60% at Level 8 |
| 1.20, better than 91% at Level 8 |
| 17 | 17 | 8 | 0 | 80, better than 44% at Level 9 | 0.99, better than 35% at Level 9 |
| zefrixxxLevel 8Steam profile of zefrixxx (opens in a new tab) | 14 | 12 | 6 | +2 | 77, better than 29% at Level 8 | 0.98, better than 35% at Level 8 |
|---|
| 82 |
| 0 |
| 0 |
| 60, better than 30% at Level 8 | 12, better than 83% at Level 8 | 17 |
| 4, better than 8% at Level 8 | 0, better than 1% at Level 8 | 0 |
| team_rubu13 | |||
|---|---|---|---|
| 27, better than 26% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 109, better than 58% at Level 8 | 1, better than 15% at Level 8 | 4 | |
| 156, better than 81% at Level 8 | 6, better than 45% at Level 8 | 14 | |
| 47, better than 21% at Level 9 | 0, better than 1% at Level 9 | 2 | |
| zefrixxxLevel 8Steam profile of zefrixxx (opens in a new tab) | 191, better than 92% at Level 8 | 16, better than 95% at Level 8 | 17 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.