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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_mmmlord7 | ||||||||
| 17 | 15 | 4 | +2 | 69, better than 7% at Level 7 | 1.29, better than 96% at Level 7 | |||
| 17 | 17 | 3 | 0 | 71, better than 8% at Level 8 | 1.21, better than 92% at Level 8 | |||
| 11 | 18 | 6 | -7 | 79, better than 37% at Level 7 | 0.63, better than 1% at Level 7 | |||
| 7 | 20 | 6 | -13 | 51, better than 1% at Level 6 | 0.32, better than 1% at Level 6 | |||
| 6 | 19 | 3 | -13 | 45, better than 1% at Level 8 | 0.32, better than 1% at Level 8 | |||
| team_SkyNickX13 | ||||||||
| 21 | 15 | 6 | +6 | 116, better than 99% at Level 8 | 1.55, better than 99% at Level 8 | |||
| 21 | 15 | 5 | +6 | 106, better than 99% at Level 8 | 1.46, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_mmmlord7 | |||
| 4, better than 11% at Level 7 | 15, better than 98% at Level 7 | 20 | |
| 56, better than 32% at Level 8 | 3, better than 28% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 13 |
| 3 |
| +2 |
| 72, better than 13% at Level 7 |
| 1.06, better than 58% at Level 7 |
| 13 | 13 | 6 | 0 | 72, better than 18% at Level 5 | 0.92, better than 31% at Level 5 |
| 13 | 14 | 8 | -1 | 67, better than 5% at Level 6 | 0.90, better than 19% at Level 6 |
| 5 |
| 13, better than 15% at Level 7 | 6, better than 57% at Level 7 | 5 |
| 67, better than 48% at Level 6 | 2, better than 27% at Level 6 | 5 |
| 20, better than 15% at Level 8 | 7, better than 61% at Level 8 | 4 |
| team_SkyNickX13 | |||
|---|---|---|---|
| 45, better than 26% at Level 8 | 4, better than 36% at Level 8 | 6 | |
| 75, better than 44% at Level 8 | 6, better than 53% at Level 8 | 8 | |
| 46, better than 30% at Level 7 | 7, better than 65% at Level 7 | 8 | |
| 0, better than 1% at Level 5 | 7, better than 72% at Level 5 | 10 | |
| 0, better than 1% at Level 6 | 3, better than 35% at Level 6 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.