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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kynque13 | ||||||||
| 22 | 16 | 1 | +6 | 99, better than 97% at Level 8 | 1.35, better than 97% at Level 8 | |||
| 19 | 13 | 4 | +6 | 84, better than 63% at Level 8 | 1.23, better than 94% at Level 8 | |||
| 12 | 14 | 2 | -2 | 60, better than 1% at Level 7 | 0.89, better than 12% at Level 7 | |||
| 12 | 15 | 6 | -3 | 77, better than 30% at Level 8 | 0.77, better than 1% at Level 8 | |||
| 10 | 14 | 9 | -4 | 67, better than 4% at Level 8 | 0.73, better than 1% at Level 8 | |||
| team_IEntryUExit8 | ||||||||
| 19 | 13 | 6 | +6 | 103, better than 96% at Level 9 | 1.23, better than 93% at Level 9 | |||
| 16 | 16 | 1 | 0 | 77, better than 29% at Level 8 | 1.05, better than 61% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kynque13 | |||
| 32, better than 18% at Level 8 | 6, better than 49% at Level 8 | 7 | |
| 38, better than 21% at Level 8 | 3, better than 28% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 15 |
| 1 |
| +1 |
| 67, better than 3% at Level 9 |
| 1.04, better than 49% at Level 9 |
| 13 | 15 | 5 | -2 | 75, better than 21% at Level 8 | 0.94, better than 22% at Level 8 |
| 8 | 16 | 7 | -8 | 60, better than 1% at Level 7 | 0.51, better than 1% at Level 7 |
| 7 |
| 46, better than 28% at Level 7 | 8, better than 67% at Level 7 | 13 |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 2 |
| 146, better than 80% at Level 8 | 0, better than 1% at Level 8 | 2 |
| team_IEntryUExit8 | |||
|---|---|---|---|
| 0, better than 1% at Level 9 | 3, better than 25% at Level 9 | 7 | |
| 128, better than 71% at Level 8 | 6, better than 49% at Level 8 | 8 | |
| 9, better than 8% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 219, better than 97% at Level 8 | 4, better than 35% at Level 8 | 10 | |
| 0, better than 1% at Level 7 | 2, better than 25% at Level 7 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.