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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-B0NESS-6 | ||||||||
| 16 | 16 | 3 | 0 | 67 | 1.05 | |||
| 16 | 17 | 9 | -1 | 107, better than 99% at Level 5 | 0.94, better than 37% at Level 5 | |||
| 10 | 13 | 2 | -3 | 52, better than 1% at Level 4 | 0.76, better than 4% at Level 4 | |||
| 10 | 16 | 5 | -6 | 71, better than 32% at Level 4 | 0.72, better than 3% at Level 4 | |||
| 7 | 18 | 5 | -11 | 47, better than 2% at Level 3 | 0.38, better than 1% at Level 3 | |||
| team_DakataVarna13 | ||||||||
| daminutzzzLevel 4Steam profile of daminutzzz (opens in a new tab) | 21 | 14 | 5 | +7 | 106, better than 99% at Level 4 | 1.54, better than 99% at Level 4 | ||
| 19 | 10 | 2 | +9 | 90, better than 91% at Level 5 | 1.50, better than 99% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-B0NESS-6 | |||
| 48 | 11 | 9 | |
| 116, better than 82% at Level 5 | 1, better than 23% at Level 5 | 2 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 13 |
| 16 |
| +5 |
| 127, better than 99% at Level 4 |
| 1.36, better than 99% at Level 4 |
| 12 | 13 | 5 | -1 | 66, better than 18% at Level 3 | 0.91, better than 50% at Level 3 |
| 10 | 12 | 7 | -2 | 65, better than 6% at Level 4 | 0.77, better than 5% at Level 4 |
| 0, better than 1% at Level 4 |
| 3, better than 45% at Level 4 |
| 3 |
| 0, better than 1% at Level 4 | 7, better than 76% at Level 4 | 10 |
| 22, better than 33% at Level 3 | 9, better than 91% at Level 3 | 10 |
| team_DakataVarna13 | |||
|---|---|---|---|
| daminutzzzLevel 4Steam profile of daminutzzz (opens in a new tab) | 3, better than 22% at Level 4 | 9, better than 87% at Level 4 | 16 |
| 19, better than 23% at Level 5 | 4, better than 46% at Level 5 | 3 | |
| 350, better than 99% at Level 4 | 3, better than 45% at Level 4 | 9 | |
| 76, better than 68% at Level 3 | 2, better than 46% at Level 3 | 1 | |
| 220, better than 99% at Level 4 | 21, better than 99% at Level 4 | 21 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.