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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_endriuu6669 | ||||||||
| 23 | 15 | 4 | +8 | 109 | 1.45 | |||
| 20 | 16 | 8 | +4 | 95, better than 96% at Level 6 | 1.22, better than 95% at Level 6 | |||
| 18 | 17 | 7 | +1 | 89, better than 81% at Level 8 | 1.08, better than 68% at Level 8 | |||
| 12 | 16 | 10 | -4 | 63, better than 3% at Level 6 | 0.78, better than 3% at Level 6 | |||
| endriuu666Level 5Steam profile of endriuu666 (opens in a new tab) | 9 | 17 | 5 | -8 | 52, better than 3% at Level 5 | 0.55, better than 1% at Level 5 | ||
| team_huddas13 | ||||||||
| 21 | 14 | 5 | +7 | 91, better than 94% at Level 6 | 1.31, better than 97% at Level 6 | |||
| 19 | 14 | 8 | +5 | 95, better than 95% at Level 8 | 1.23, better than 91% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_endriuu6669 | |||
| 82 | 2 | 7 | |
| 103, better than 76% at Level 6 | 4, better than 48% at Level 6 | 6 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 20 |
| 5 |
| -4 |
| 70, better than 5% at Level 7 |
| 0.84, better than 3% at Level 7 |
| 12 | 16 | 8 | -4 | 76 | 0.81 |
| 13 | 19 | 6 | -6 | 79, better than 48% at Level 6 | 0.71, better than 1% at Level 6 |
| 77, better than 52% at Level 8 |
| 3, better than 33% at Level 8 |
| 10 |
| 74, better than 58% at Level 6 | 8, better than 78% at Level 6 | 23 |
| endriuu666Level 5Steam profile of endriuu666 (opens in a new tab) | 145, better than 93% at Level 5 | 10, better than 90% at Level 5 | 18 |
|---|
| team_huddas13 | |||
|---|---|---|---|
| 145, better than 92% at Level 6 | 1, better than 25% at Level 6 | 4 | |
| 42, better than 30% at Level 8 | 9, better than 80% at Level 8 | 17 | |
| ApozdalLevel 7Steam profile of Apozdal (opens in a new tab) | 56, better than 42% at Level 7 | 4, better than 44% at Level 7 | 5 |
| 113 | 21 | 19 | |
| 30, better than 30% at Level 6 | 0, better than 1% at Level 6 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.