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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_D1ABLO12 | ||||||||
| 11 | 13 | 2 | -2 | 66, better than 3% at Level 8 | 0.95, better than 32% at Level 8 | |||
| 9 | 14 | 1 | -5 | 73, better than 15% at Level 8 | 0.67, better than 1% at Level 8 | |||
| 5 | 14 | 2 | -9 | 75, better than 25% at Level 8 | 0.37, better than 1% at Level 8 | |||
| 5 | 15 | 4 | -10 | 53, better than 1% at Level 7 | 0.32, better than 1% at Level 7 | |||
| 5 | 15 | 2 | -10 | 51 | 0.32 | |||
| team_nemesis72213 | ||||||||
| 19 | 7 | 4 | +12 | 128, better than 99% at Level 7 | 1.88, better than 99% at Level 7 | |||
| 16 | 7 | 2 | +9 | 96, better than 94% at Level 8 | 1.52, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_D1ABLO12 | |||
| 32, better than 25% at Level 8 | 1, better than 18% at Level 8 | 3 | |
| 35, better than 27% at Level 8 | 0, better than 1% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 6 |
| 3 |
| +7 |
| 92, better than 91% at Level 8 |
| 1.45, better than 99% at Level 8 |
| 12 | 9 | 1 | +3 | 76, better than 30% at Level 7 | 1.11, better than 80% at Level 7 |
| 9 | 6 | 5 | +3 | 79, better than 44% at Level 7 | 1.11, better than 79% at Level 7 |
| 2 |
| 67, better than 53% at Level 8 | 0, better than 1% at Level 8 | 3 |
| 14, better than 17% at Level 7 | 0, better than 1% at Level 7 | 0 |
| 48 | 5 | 4 |
| team_nemesis72213 | |||
|---|---|---|---|
| 63, better than 54% at Level 7 | 3, better than 40% at Level 7 | 7 | |
| 30, better than 24% at Level 8 | 0, better than 1% at Level 8 | 4 | |
| 38, better than 29% at Level 8 | 3, better than 36% at Level 8 | 4 | |
| 3, better than 11% at Level 7 | 2, better than 29% at Level 7 | 1 | |
| 61, better than 52% at Level 7 | 6, better than 72% at Level 7 | 15 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.