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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kosiak-13 | ||||||||
| 777veno–Steam profile of 777veno (opens in a new tab) | 23 | 11 | 5 | +12 | 127 | 1.71 | ||
| 17 | 12 | 5 | +5 | 112, better than 99% at Level 4 | 1.42, better than 99% at Level 4 | |||
| 13 | 11 | 4 | +2 | 61 | 1.24 | |||
| 11 | 7 | 1 | +4 | 64 | 1.11 | |||
| 9 | 10 | 4 | -1 | 77, better than 57% at Level 4 | 0.81, better than 12% at Level 4 | |||
| team_meqiu6665 | ||||||||
| 21 | 13 | 1 | +8 | 114, better than 99% at Level 3 | 1.78, better than 99% at Level 3 | |||
| 9 | 15 | 2 | -6 | 60, better than 10% at Level 3 | 0.65, better than 5% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kosiak-13 | |||
| 777veno–Steam profile of 777veno (opens in a new tab) | 134 | 5 | 8 |
| 40, better than 46% at Level 4 | 10, better than 95% at Level 4 | 12 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 15 |
| 3 |
| -7 |
| 76 |
| 0.64 |
| rayman96xLevel 4Steam profile of rayman96x (opens in a new tab) | 8 | 15 | 2 | -7 | 64, better than 5% at Level 4 | 0.54, better than 1% at Level 4 |
|---|
| shrk018–Steam profile of shrk018 (opens in a new tab) | 5 | 15 | 2 | -10 | 41 | 0.40 |
|---|
| 9 |
| 10 |
| 18 |
| 21 | 6 | 9 |
| 117, better than 90% at Level 4 | 3, better than 48% at Level 4 | 9 |
| team_meqiu6665 | |||
|---|---|---|---|
| 10, better than 25% at Level 3 | 0, better than 1% at Level 3 | 3 | |
| 12, better than 26% at Level 3 | 0, better than 1% at Level 3 | 3 | |
| Pokemon_96–Steam profile of Pokemon_96 (opens in a new tab) | 21 | 11 | 12 |
| rayman96xLevel 4Steam profile of rayman96x (opens in a new tab) | 237, better than 99% at Level 4 | 0, better than 1% at Level 4 | 1 |
| shrk018–Steam profile of shrk018 (opens in a new tab) | 0 | 1 | 6 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.