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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_OyunVakti13 | ||||||||
| 21 | 12 | 5 | +9 | 114 | 1.53 | |||
| 19 | 12 | 6 | +7 | 112 | 1.38 | |||
| CraeLLLevel 5Steam profile of CraeLL (opens in a new tab) | 16 | 12 | 4 | +4 | 87, better than 78% at Level 5 | 1.31, better than 97% at Level 5 | ||
| 9 | 10 | 3 | -1 | 44 | 0.84 | |||
| 8 | 15 | 2 | -7 | 49, better than 2% at Level 5 | 0.52, better than 1% at Level 5 | |||
| team_JinSakai756 | ||||||||
| 20 | 12 | 3 | +8 | 99, better than 97% at Level 7 | 1.58, better than 99% at Level 7 | |||
| Cosiiii1Level 5Steam profile of Cosiiii1 (opens in a new tab) | 14 | 14 | 5 | 0 | 88, better than 82% at Level 5 | 1.01, better than 52% at Level 5 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_OyunVakti13 | |||
| 68 | 20 | 31 | |
| 94 | 16 | 27 | |
| CraeLLLevel 5Steam profile of CraeLL (opens in a new tab) | 87 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 15 |
| 4 |
| -5 |
| 65, better than 4% at Level 6 |
| 0.73, better than 1% at Level 6 |
| 9 | 17 | 5 | -8 | 57, better than 12% at Level 2 | 0.57, better than 3% at Level 2 |
| 6 | 17 | 4 | -11 | 49, better than 5% at Level 3 | 0.38, better than 1% at Level 3 |
| 3, better than 47% at Level 5 |
| 13 |
| 0 | 9 | 8 |
| 6, better than 21% at Level 5 | 9, better than 91% at Level 5 | 12 |
| team_JinSakai756 | |||
|---|---|---|---|
| 123, better than 89% at Level 7 | 7, better than 76% at Level 7 | 7 | |
| Cosiiii1Level 5Steam profile of Cosiiii1 (opens in a new tab) | 156, better than 97% at Level 5 | 1, better than 28% at Level 5 | 9 |
| 1, better than 16% at Level 6 | 4, better than 53% at Level 6 | 5 | |
| 61, better than 70% at Level 2 | 2, better than 43% at Level 2 | 3 | |
| 163, better than 99% at Level 3 | 2, better than 44% at Level 3 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.