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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_6Hell6Cat613 | ||||||||
| 20 | 15 | 7 | +5 | 92, better than 91% at Level 8 | 1.29, better than 95% at Level 8 | |||
| 20 | 17 | 3 | +3 | 83, better than 71% at Level 5 | 1.24, better than 96% at Level 5 | |||
| 16 | 15 | 5 | +1 | 70, better than 8% at Level 7 | 0.97, better than 35% at Level 7 | |||
| 13 | 15 | 8 | -2 | 78, better than 41% at Level 7 | 0.86, better than 5% at Level 7 | |||
| 14 | 17 | 5 | -3 | 70, better than 7% at Level 8 | 0.80, better than 2% at Level 8 | |||
| team_v11ikkk10 | ||||||||
| 23 | 17 | 5 | +6 | 104, better than 99% at Level 6 | 1.35, better than 97% at Level 6 | |||
| 20 | 13 | 2 | +7 | 81, better than 56% at Level 7 | 1.31, better than 95% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_6Hell6Cat613 | |||
| 8, better than 11% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 0, better than 1% at Level 5 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 20 |
| 9 |
| -6 |
| 79, better than 41% at Level 8 |
| 0.74, better than 1% at Level 8 |
| 12 | 17 | 5 | -5 | 58, better than 1% at Level 7 | 0.72, better than 1% at Level 7 |
| 9 | 17 | 3 | -8 | 44, better than 1% at Level 7 | 0.57, better than 1% at Level 7 |
| 0 |
| 96, better than 54% at Level 7 | 5, better than 42% at Level 7 | 8 |
| 352, better than 99% at Level 7 | 2, better than 23% at Level 7 | 4 |
| 54, better than 27% at Level 8 | 4, better than 32% at Level 8 | 8 |
| team_v11ikkk10 | |||
|---|---|---|---|
| 58, better than 37% at Level 6 | 3, better than 32% at Level 6 | 8 | |
| 18, better than 16% at Level 7 | 0, better than 1% at Level 7 | 0 | |
| 84, better than 43% at Level 8 | 1, better than 15% at Level 8 | 3 | |
| 94, better than 53% at Level 7 | 1, better than 17% at Level 7 | 3 | |
| 55, better than 32% at Level 7 | 0, better than 1% at Level 7 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.