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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_AbuJihad_13 | ||||||||
| 23 | 15 | 7 | +8 | 107, better than 97% at Level 7 | 1.55, better than 98% at Level 7 | |||
| 20 | 15 | 6 | +5 | 96, better than 95% at Level 7 | 1.19, better than 91% at Level 7 | |||
| 21 | 18 | 3 | +3 | 79, better than 44% at Level 8 | 1.07, better than 67% at Level 8 | |||
| 15 | 15 | 6 | 0 | 64 | 0.93 | |||
| 11 | 16 | 7 | -5 | 61, better than 3% at Level 4 | 0.75, better than 4% at Level 4 | |||
| team_ADekWATs10 | ||||||||
| 20 | 15 | 1 | +5 | 76, better than 29% at Level 8 | 1.21, better than 90% at Level 8 | |||
| 16 | 20 | 5 | -4 | 84, better than 72% at Level 9 | 0.89, better than 12% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_AbuJihad_13 | |||
| 47, better than 28% at Level 7 | 15, better than 95% at Level 7 | 16 | |
| 37, better than 23% at Level 7 | 15 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 19 |
| 6 |
| -3 |
| 86, better than 79% at Level 6 |
| 0.85, better than 5% at Level 6 |
| 14 | 17 | 7 | -3 | 71, better than 16% at Level 5 | 0.82, better than 8% at Level 5 |
| 12 | 19 | 5 | -7 | 70, better than 18% at Level 4 | 0.68, better than 2% at Level 4 |
| 12 |
| 51, better than 26% at Level 8 | 1, better than 15% at Level 8 | 7 |
| 92 | 7 | 11 |
| 30, better than 34% at Level 4 | 6, better than 64% at Level 4 | 5 |
| team_ADekWATs10 | |||
|---|---|---|---|
| 118, better than 61% at Level 8 | 3, better than 25% at Level 8 | 3 | |
| 42, better than 19% at Level 9 | 10, better than 71% at Level 9 | 11 | |
| 281, better than 99% at Level 6 | 7, better than 61% at Level 6 | 12 | |
| 56, better than 40% at Level 5 | 1, better than 23% at Level 5 | 4 | |
| 0, better than 1% at Level 4 | 5, better than 57% at Level 4 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.