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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_BOBA_3BERb14 | ||||||||
| 24 | 19 | 4 | +5 | 85, better than 69% at Level 10 | 1.20, better than 90% at Level 10 | |||
| 22 | 25 | 5 | -3 | 81, better than 47% at Level 9 | 1.08, better than 60% at Level 9 | |||
| 21 | 21 | 2 | 0 | 66, better than 2% at Level 10 | 1.00, better than 34% at Level 10 | |||
| 17 | 20 | 4 | -3 | 62, better than 1% at Level 9 | 0.82, better than 3% at Level 9 | |||
| 15 | 25 | 8 | -10 | 66, better than 2% at Level 10 | 0.59, better than 1% at Level 10 | |||
| team_outl1aw16 | ||||||||
| 29 | 19 | 6 | +10 | 98, better than 96% at Level 9 | 1.49, better than 97% at Level 9 | |||
| 28 | 19 | 7 | +9 | 112, better than 99% at Level 10 | 1.37, better than 96% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_BOBA_3BERb14 | |||
| 0, better than 1% at Level 10 | 1, better than 10% at Level 10 | 1 | |
| 200, better than 75% at Level 9 | 13 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 20 |
| 6 |
| -1 |
| 64, better than 1% at Level 9 |
| 0.92, better than 15% at Level 9 |
| 19 | 20 | 5 | -1 | 64, better than 1% at Level 10 | 0.88, better than 4% at Level 10 |
| 17 | 22 | 7 | -5 | 69, better than 4% at Level 10 | 0.75, better than 1% at Level 10 |
| 9 |
| 51, better than 15% at Level 10 | 1, better than 10% at Level 10 | 2 |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 0 |
| 134, better than 44% at Level 10 | 3, better than 16% at Level 10 | 7 |
| team_outl1aw16 | |||
|---|---|---|---|
| 336, better than 98% at Level 9 | 1, better than 12% at Level 9 | 10 | |
| 92, better than 27% at Level 10 | 2, better than 13% at Level 10 | 4 | |
| 29, better than 12% at Level 9 | 1, better than 12% at Level 9 | 5 | |
| 0, better than 1% at Level 10 | 4, better than 20% at Level 10 | 4 | |
| 158, better than 54% at Level 10 | 1, better than 10% at Level 10 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.