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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-chRis_-19 | ||||||||
| 30 | 20 | 6 | +10 | 75, better than 24% at Level 10 | 1.32, better than 96% at Level 10 | |||
| 29 | 23 | 6 | +6 | 87, better than 72% at Level 10 | 1.21, better than 87% at Level 10 | |||
| 27 | 24 | 4 | +3 | 76, better than 28% at Level 10 | 1.06, better than 52% at Level 10 | |||
| 21 | 24 | 6 | -3 | 72, better than 11% at Level 10 | 0.94, better than 17% at Level 10 | |||
| 25 | 28 | 8 | -3 | 90, better than 83% at Level 10 | 0.89, better than 8% at Level 10 | |||
| team_smiec1117 | ||||||||
| 30 | 26 | 10 | +4 | 93, better than 91% at Level 10 | 1.10, better than 67% at Level 10 | |||
| 25 | 24 | 5 | +1 | 63, better than 1% at Level 10 | 1.08, better than 59% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-chRis_-19 | |||
| 199, better than 58% at Level 10 | 11, better than 46% at Level 10 | 19 | |
| 89, better than 21% at Level 10 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 25 |
| 26 |
| 12 |
| -1 |
| 85, better than 68% at Level 10 |
| 0.90, better than 9% at Level 10 |
| 20 | 28 | 6 | -8 | 61, better than 1% at Level 10 | 0.74, better than 1% at Level 10 |
| 19 | 29 | 5 | -10 | 56, better than 1% at Level 9 | 0.70, better than 1% at Level 9 |
| 9 |
| 142, better than 38% at Level 10 | 12, better than 51% at Level 10 | 21 |
| 167, better than 46% at Level 10 | 7, better than 28% at Level 10 | 11 |
| 186, better than 53% at Level 10 | 7, better than 28% at Level 10 | 9 |
| team_smiec1117 | |||
|---|---|---|---|
| 210, better than 61% at Level 10 | 20, better than 84% at Level 10 | 37 | |
| 111, better than 28% at Level 10 | 8, better than 32% at Level 10 | 21 | |
| 286, better than 83% at Level 10 | 12, better than 51% at Level 10 | 13 | |
| 214, better than 63% at Level 10 | 17, better than 73% at Level 10 | 16 | |
| 113, better than 32% at Level 9 | 9, better than 40% at Level 9 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.