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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-troy1an7 | ||||||||
| 15 | 18 | 3 | -3 | 79, better than 45% at Level 8 | 0.94, better than 28% at Level 8 | |||
| 15 | 16 | 5 | -1 | 74, better than 21% at Level 8 | 0.85, better than 5% at Level 8 | |||
| 14 | 18 | 3 | -4 | 79, better than 45% at Level 8 | 0.84, better than 4% at Level 8 | |||
| 15 | 18 | 6 | -3 | 98, better than 95% at Level 8 | 0.82, better than 4% at Level 8 | |||
| 10 | 16 | 3 | -6 | 59, better than 1% at Level 8 | 0.61, better than 1% at Level 8 | |||
| team_kepterge13 | ||||||||
| 21 | 12 | 2 | +9 | 95, better than 95% at Level 7 | 1.49, better than 97% at Level 7 | |||
| 17 | 13 | 5 | +4 | 93, better than 92% at Level 8 | 1.29, better than 95% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-troy1an7 | |||
| 12, better than 12% at Level 8 | 3, better than 28% at Level 8 | 1 | |
| 148, better than 85% at Level 8 | 0, better than 1% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 12 |
| 3 |
| +6 |
| 92, better than 91% at Level 8 |
| 1.25, better than 93% at Level 8 |
| 14 | 16 | 7 | -2 | 75, better than 21% at Level 9 | 0.92, better than 19% at Level 9 |
| 14 | 17 | 9 | -3 | 90, better than 88% at Level 8 | 0.85, better than 5% at Level 8 |
| 3 |
| 52, better than 30% at Level 8 | 1, better than 16% at Level 8 | 2 |
| 105, better than 63% at Level 8 | 1, better than 16% at Level 8 | 6 |
| 17, better than 14% at Level 8 | 4, better than 36% at Level 8 | 6 |
| team_kepterge13 | |||
|---|---|---|---|
| 27, better than 21% at Level 7 | 1, better than 18% at Level 7 | 3 | |
| 66, better than 38% at Level 8 | 4, better than 36% at Level 8 | 12 | |
| 51, better than 29% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 5, better than 7% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 263, better than 99% at Level 8 | 14, better than 96% at Level 8 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.