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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Ulik10 | ||||||||
| 22 | 15 | 5 | +7 | 115, better than 98% at Level 9 | 1.26, better than 95% at Level 9 | |||
| 17 | 14 | 4 | +3 | 87, better than 77% at Level 10 | 1.04, better than 49% at Level 10 | |||
| 15 | 14 | 3 | +1 | 83, better than 56% at Level 10 | 0.94, better than 14% at Level 10 | |||
| 15 | 15 | 2 | 0 | 63, better than 1% at Level 10 | 0.93, better than 12% at Level 10 | |||
| 11 | 15 | 2 | -4 | 50, better than 1% at Level 9 | 0.73, better than 1% at Level 9 | |||
| team_madk1dfan---13 | ||||||||
| 19 | 18 | 0 | +1 | 78, better than 26% at Level 10 | 1.17, better than 85% at Level 10 | |||
| 12 | 13 | 1 | -1 | 50, better than 1% at Level 10 | 0.92, better than 9% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Ulik10 | |||
| 134, better than 66% at Level 9 | 3, better than 23% at Level 9 | 10 | |
| 151, better than 70% at Level 10 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 20 |
| 7 |
| -4 |
| 85, better than 69% at Level 9 |
| 0.86, better than 7% at Level 9 |
| 12 | 14 | 3 | -2 | 56, better than 1% at Level 9 | 0.86, better than 6% at Level 9 |
| 13 | 16 | 7 | -3 | 79, better than 32% at Level 10 | 0.80, better than 1% at Level 10 |
| 16 |
| 44, better than 17% at Level 10 | 2, better than 15% at Level 10 | 6 |
| 8, better than 7% at Level 10 | 8, better than 53% at Level 10 | 15 |
| 82, better than 37% at Level 9 | 12, better than 82% at Level 9 | 14 |
| team_madk1dfan---13 | |||
|---|---|---|---|
| 0, better than 1% at Level 10 | 1, better than 11% at Level 10 | 1 | |
| 4, better than 6% at Level 10 | 2, better than 15% at Level 10 | 7 | |
| 44, better than 20% at Level 9 | 4, better than 28% at Level 9 | 8 | |
| 67, better than 30% at Level 9 | 10, better than 71% at Level 9 | 11 | |
| 11, better than 7% at Level 10 | 9, better than 61% at Level 10 | 17 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.