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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_PiotrBalmain8 | ||||||||
| 17 | 18 | 4 | -1 | 70, better than 16% at Level 5 | 1.01, better than 52% at Level 5 | |||
| 14 | 16 | 6 | -2 | 66, better than 40% at Level 2 | 1.00, better than 85% at Level 2 | |||
| 12 | 17 | 6 | -5 | 76, better than 31% at Level 6 | 0.69, better than 1% at Level 6 | |||
| 11 | 19 | 6 | -8 | 65, better than 7% at Level 5 | 0.63, better than 1% at Level 5 | |||
| 11 | 21 | 6 | -10 | 74, better than 27% at Level 5 | 0.52, better than 1% at Level 5 | |||
| team_nickz3r013 | ||||||||
| 25 | 10 | 6 | +15 | 127, better than 99% at Level 5 | 1.81, better than 99% at Level 5 | |||
| 25 | 13 | 6 | +12 | 120, better than 99% at Level 5 | 1.61, better than 99% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_PiotrBalmain8 | |||
| 100, better than 69% at Level 5 | 8, better than 76% at Level 5 | 9 | |
| 54, better than 53% at Level 2 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 14 |
| 6 |
| +1 |
| 75, better than 42% at Level 4 |
| 0.98, better than 56% at Level 4 |
| 14 | 14 | 2 | 0 | 61, better than 4% at Level 5 | 0.94, better than 28% at Level 5 |
| 11 | 14 | 7 | -3 | 67, better than 12% at Level 5 | 0.77, better than 4% at Level 5 |
| 1 |
| 1, better than 11% at Level 6 | 2, better than 27% at Level 6 | 6 |
| 50, better than 40% at Level 5 | 4, better than 45% at Level 5 | 13 |
| 61, better than 46% at Level 5 | 0, better than 1% at Level 5 | 1 |
| team_nickz3r013 | |||
|---|---|---|---|
| 109, better than 74% at Level 5 | 3, better than 37% at Level 5 | 12 | |
| 29, better than 28% at Level 5 | 0, better than 1% at Level 5 | 4 | |
| 63, better than 56% at Level 4 | 3, better than 44% at Level 4 | 12 | |
| 24, better than 25% at Level 5 | 3, better than 37% at Level 5 | 9 | |
| 192, better than 96% at Level 5 | 3, better than 37% at Level 5 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.