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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_qoten13 | ||||||||
| 35 | 17 | 6 | +18 | 153, better than 99% at Level 9 | 2.06, better than 99% at Level 9 | |||
| 20 | 17 | 4 | +3 | 85, better than 67% at Level 10 | 1.13, better than 76% at Level 10 | |||
| 16 | 16 | 5 | 0 | 70, better than 7% at Level 9 | 0.90, better than 15% at Level 9 | |||
| 9 | 18 | 7 | -9 | 46, better than 1% at Level 10 | 0.69, better than 1% at Level 10 | |||
| 10 | 21 | 5 | -11 | 51, better than 1% at Level 10 | 0.50, better than 1% at Level 10 | |||
| team_Dezik111 | ||||||||
| 24 | 17 | 5 | +7 | 107, better than 99% at Level 10 | 1.32, better than 96% at Level 10 | |||
| 20 | 15 | 10 | +5 | 83, better than 59% at Level 10 | 1.24, better than 90% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_qoten13 | |||
| 35, better than 16% at Level 9 | 4, better than 27% at Level 9 | 9 | |
| 24, better than 10% at Level 10 | 5, better than 30% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 17 |
| 6 |
| +1 |
| 89, better than 81% at Level 10 |
| 1.08, better than 60% at Level 10 |
| 16 | 20 | 2 | -4 | 65, better than 3% at Level 9 | 0.77, better than 1% at Level 9 |
| 11 | 22 | 6 | -11 | 54, better than 1% at Level 10 | 0.45, better than 1% at Level 10 |
| 7 |
| 82, better than 35% at Level 9 | 4, better than 27% at Level 9 | 10 |
| 124, better than 53% at Level 10 | 13, better than 82% at Level 10 | 18 |
| 3, better than 6% at Level 10 | 1, better than 11% at Level 10 | 2 |
| team_Dezik111 | |||
|---|---|---|---|
| 108, better than 44% at Level 10 | 7, better than 44% at Level 10 | 11 | |
| 71, better than 26% at Level 10 | 9, better than 58% at Level 10 | 13 | |
| 130, better than 56% at Level 10 | 4, better than 24% at Level 10 | 11 | |
| 44, better than 19% at Level 9 | 4, better than 27% at Level 9 | 13 | |
| 45, better than 16% at Level 10 | 7, better than 44% at Level 10 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.