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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_GodziIlLa13 | ||||||||
| 24 | 15 | 3 | +9 | 95, better than 93% at Level 10 | 1.53, better than 99% at Level 10 | |||
| 18 | 15 | 6 | +3 | 82, better than 56% at Level 9 | 1.17, better than 85% at Level 9 | |||
| 19 | 21 | 7 | -2 | 93, better than 94% at Level 9 | 0.91, better than 14% at Level 9 | |||
| 15 | 20 | 7 | -5 | 82, better than 53% at Level 10 | 0.78, better than 1% at Level 10 | |||
| 11 | 19 | 5 | -8 | 45, better than 1% at Level 9 | 0.57, better than 1% at Level 9 | |||
| team_beAherogg10 | ||||||||
| 23 | 17 | 8 | +6 | 118, better than 98% at Level 9 | 1.25, better than 95% at Level 9 | |||
| 20 | 18 | 1 | +2 | 78, better than 39% at Level 9 | 1.03, better than 47% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_GodziIlLa13 | |||
| 30, better than 12% at Level 10 | 3, better than 20% at Level 10 | 5 | |
| 97, better than 44% at Level 9 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 17 |
| 4 |
| -1 |
| 66, better than 2% at Level 10 |
| 0.87, better than 3% at Level 10 |
| 15 | 17 | 1 | -2 | 70, better than 5% at Level 10 | 0.86, better than 2% at Level 10 |
| 16 | 19 | 7 | -3 | 94, better than 92% at Level 10 | 0.80, better than 1% at Level 10 |
| 14 |
| 174, better than 82% at Level 9 | 12, better than 79% at Level 9 | 16 |
| 67, better than 25% at Level 10 | 4, better than 25% at Level 10 | 3 |
| 13, better than 9% at Level 9 | 3, better than 22% at Level 9 | 2 |
| team_beAherogg10 | |||
|---|---|---|---|
| 117, better than 55% at Level 9 | 1, better than 13% at Level 9 | 5 | |
| 26, better than 13% at Level 9 | 6, better than 40% at Level 9 | 10 | |
| 95, better than 38% at Level 10 | 6, better than 37% at Level 10 | 10 | |
| 192, better than 86% at Level 10 | 6, better than 37% at Level 10 | 9 | |
| 31, better than 12% at Level 10 | 1, better than 11% at Level 10 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.