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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_exclus4sive13 | ||||||||
| 23 | 5 | 9 | +18 | 153, better than 99% at Level 9 | 2.25, better than 99% at Level 9 | |||
| 15 | 8 | 6 | +7 | 111, better than 99% at Level 8 | 1.60, better than 99% at Level 8 | |||
| 13 | 10 | 5 | +3 | 76, better than 34% at Level 6 | 1.23, better than 96% at Level 6 | |||
| 11 | 7 | 5 | +4 | 76, better than 29% at Level 8 | 1.20, better than 89% at Level 8 | |||
| 9 | 8 | 6 | +1 | 64, better than 5% at Level 5 | 1.00, better than 46% at Level 5 | |||
| team_kojiro72 | ||||||||
| 11 | 14 | 2 | -3 | 78, better than 41% at Level 8 | 0.86, better than 5% at Level 8 | |||
| 11 | 14 | 0 | -3 | 76, better than 25% at Level 7 | 0.74, better than 1% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_exclus4sive13 | |||
| 96, better than 85% at Level 9 | 3, better than 41% at Level 9 | 6 | |
| 201, better than 99% at Level 8 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 7 |
| 15 |
| 2 |
| -8 |
| 53, better than 1% at Level 7 |
| 0.47, better than 1% at Level 7 |
| 4 | 14 | 5 | -10 | 38, better than 1% at Level 7 | 0.39, better than 1% at Level 7 |
| 5 | 14 | 3 | -9 | 45, better than 1% at Level 7 | 0.37, better than 1% at Level 7 |
| 9 |
| 256, better than 99% at Level 6 | 4, better than 63% at Level 6 | 10 |
| 95, better than 86% at Level 8 | 2, better than 33% at Level 8 | 7 |
| 136, better than 99% at Level 5 | 8, better than 95% at Level 5 | 11 |
| team_kojiro72 | |||
|---|---|---|---|
| 0, better than 1% at Level 8 | 26, better than 99% at Level 8 | 18 | |
| 0, better than 1% at Level 7 | 13, better than 99% at Level 7 | 14 | |
| 0, better than 1% at Level 7 | 16, better than 99% at Level 7 | 6 | |
| 30, better than 35% at Level 7 | 9, better than 96% at Level 7 | 5 | |
| 0, better than 1% at Level 7 | 15, better than 99% at Level 7 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.