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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_cerf-10 | ||||||||
| 22 | 16 | 3 | +6 | 92, better than 91% at Level 10 | 1.28, better than 93% at Level 10 | |||
| 18 | 18 | 3 | 0 | 82, better than 51% at Level 7 | 1.11, better than 72% at Level 7 | |||
| 16 | 21 | 7 | -5 | 83, better than 56% at Level 10 | 0.75, better than 1% at Level 10 | |||
| 13 | 19 | 2 | -6 | 67 | 0.72 | |||
| 11 | 16 | 4 | -5 | 57, better than 1% at Level 7 | 0.70, better than 2% at Level 7 | |||
| team_Kiyotakachan13 | ||||||||
| 21 | 15 | 6 | +6 | 102, better than 97% at Level 10 | 1.35, better than 96% at Level 10 | |||
| 22 | 19 | 6 | +3 | 98 | 1.22 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_cerf-10 | |||
| 101, better than 43% at Level 10 | 1, better than 11% at Level 10 | 3 | |
| 42, better than 25% at Level 7 | 2, better than 23% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 13 |
| 4 |
| +6 |
| 69 |
| 1.17 |
| 14 | 18 | 4 | -4 | 67, better than 3% at Level 10 | 0.84, better than 1% at Level 10 |
| 14 | 16 | 9 | -2 | 76, better than 25% at Level 9 | 0.83, better than 4% at Level 9 |
| 6 |
| 20, better than 10% at Level 10 | 0, better than 1% at Level 10 | 3 |
| 58 | 7 | 6 |
| 70, better than 39% at Level 7 | 0, better than 1% at Level 7 | 0 |
| team_Kiyotakachan13 | |||
|---|---|---|---|
| 24, better than 11% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 37 | 1 | 4 | |
| 9 | 0 | 0 | |
| 39, better than 15% at Level 10 | 2, better than 15% at Level 10 | 7 | |
| 112, better than 54% at Level 9 | 9, better than 64% at Level 9 | 15 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.