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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_4irik010113 | ||||||||
| 18 | 12 | 2 | +6 | 94, better than 92% at Level 8 | 1.22, better than 91% at Level 8 | |||
| 16 | 12 | 6 | +4 | 81, better than 59% at Level 9 | 1.14, better than 79% at Level 9 | |||
| 18 | 15 | 3 | +3 | 96, better than 94% at Level 8 | 1.13, better than 79% at Level 8 | |||
| 14 | 15 | 6 | -1 | 78, better than 32% at Level 10 | 1.02, better than 39% at Level 10 | |||
| 12 | 13 | 7 | -1 | 68, better than 4% at Level 9 | 0.87, better than 9% at Level 9 | |||
| team_ATACS0017 | ||||||||
| 18 | 18 | 4 | 0 | 82, better than 59% at Level 8 | 1.12, better than 78% at Level 8 | |||
| 17 | 18 | 3 | -1 | 91, better than 85% at Level 10 | 0.97, better than 23% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_4irik010113 | |||
| 6, better than 10% at Level 8 | 8, better than 69% at Level 8 | 15 | |
| 46, better than 23% at Level 9 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 14 |
| 2 |
| -2 |
| 56 |
| 0.83 |
| 10 | 14 | 6 | -4 | 72, better than 12% at Level 8 | 0.75, better than 1% at Level 8 |
| 10 | 16 | 8 | -6 | 73, better than 16% at Level 7 | 0.73, better than 1% at Level 7 |
| 7 |
| 11, better than 12% at Level 8 | 2, better than 21% at Level 8 | 6 |
| 75, better than 35% at Level 10 | 6, better than 45% at Level 10 | 12 |
| 173, better than 90% at Level 9 | 7, better than 58% at Level 9 | 9 |
| team_ATACS0017 | |||
|---|---|---|---|
| 89, better than 53% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 92, better than 46% at Level 10 | 7, better than 54% at Level 10 | 11 | |
| 95 | 3 | 6 | |
| 88, better than 52% at Level 8 | 1, better than 16% at Level 8 | 1 | |
| 1, better than 10% at Level 7 | 0, better than 1% at Level 7 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.