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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_por1_2uzz3 | ||||||||
| 9 | 15 | 2 | -6 | 70, better than 7% at Level 8 | 0.70, better than 1% at Level 8 | |||
| 9 | 15 | 3 | -6 | 75, better than 21% at Level 8 | 0.67, better than 1% at Level 8 | |||
| 8 | 13 | 1 | -5 | 46, better than 1% at Level 9 | 0.64, better than 1% at Level 9 | |||
| 7 | 15 | 2 | -8 | 44, better than 1% at Level 9 | 0.45, better than 1% at Level 9 | |||
| 6 | 15 | 5 | -9 | 56, better than 1% at Level 8 | 0.44, better than 1% at Level 8 | |||
| team_Xeo22313 | ||||||||
| 26 | 7 | 7 | +19 | 164, better than 99% at Level 10 | 2.43, better than 99% at Level 10 | |||
| 14 | 6 | 0 | +8 | 78, better than 38% at Level 6 | 1.46, better than 99% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_por1_2uzz3 | |||
| 78, better than 58% at Level 8 | 2, better than 25% at Level 8 | 1 | |
| 32, better than 24% at Level 8 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 9 |
| 5 |
| +6 |
| 107, better than 97% at Level 9 |
| 1.32, better than 96% at Level 9 |
| 11 | 10 | 4 | +1 | 76, better than 25% at Level 8 | 0.99, better than 38% at Level 8 |
| 7 | 7 | 1 | 0 | 44, better than 1% at Level 6 | 0.86, better than 12% at Level 6 |
| 7 |
| 0, better than 1% at Level 9 | 2, better than 22% at Level 9 | 4 |
| 3, better than 7% at Level 9 | 3, better than 30% at Level 9 | 8 |
| 157, better than 96% at Level 8 | 11, better than 96% at Level 8 | 9 |
| team_Xeo22313 | |||
|---|---|---|---|
| 51, better than 29% at Level 10 | 8, better than 77% at Level 10 | 10 | |
| 10, better than 17% at Level 6 | 2, better than 31% at Level 6 | 8 | |
| 27, better than 18% at Level 9 | 2, better than 22% at Level 9 | 12 | |
| 195, better than 99% at Level 8 | 0, better than 1% at Level 8 | 10 | |
| 40, better than 37% at Level 6 | 2, better than 31% at Level 6 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.