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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__Mc-8 | ||||||||
| 19 | 17 | 7 | +2 | 93, better than 95% at Level 5 | 1.16, better than 94% at Level 5 | |||
| 14 | 14 | 4 | 0 | 77, better than 56% at Level 4 | 0.97, better than 55% at Level 4 | |||
| 13 | 18 | 5 | -5 | 72, better than 33% at Level 4 | 0.74, better than 4% at Level 4 | |||
| 12 | 17 | 5 | -5 | 72 | 0.72 | |||
| TheVipeer–Steam profile of TheVipeer (opens in a new tab) | 10 | 17 | 5 | -7 | 63 | 0.58 | ||
| team_gsi-813 | ||||||||
| 23 | 15 | 5 | +8 | 104, better than 99% at Level 4 | 1.62, better than 99% at Level 4 | |||
| 17 | 10 | 6 | +7 | 93, better than 95% at Level 5 | 1.24, better than 96% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__Mc-8 | |||
| 27, better than 25% at Level 5 | 6, better than 58% at Level 5 | 7 | |
| 17, better than 28% at Level 4 | 0, better than 1% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 16 |
| 6 |
| +1 |
| 88, better than 90% at Level 4 |
| 1.04, better than 78% at Level 4 |
| 15 | 16 | 4 | -1 | 78, better than 59% at Level 4 | 0.98, better than 62% at Level 4 |
| 11 | 12 | 7 | -1 | 63, better than 4% at Level 4 | 0.93, better than 40% at Level 4 |
| 1 |
| 49, better than 47% at Level 4 | 23, better than 99% at Level 4 | 25 |
| 14 | 4 | 5 |
| TheVipeer–Steam profile of TheVipeer (opens in a new tab) | 21 | 2 | 3 |
|---|
| team_gsi-813 | |||
|---|---|---|---|
| 195, better than 98% at Level 4 | 12, better than 94% at Level 4 | 7 | |
| 85, better than 60% at Level 5 | 7, better than 66% at Level 5 | 9 | |
| 202, better than 99% at Level 4 | 17, better than 99% at Level 4 | 17 | |
| 141, better than 91% at Level 4 | 5, better than 58% at Level 4 | 7 | |
| 137, better than 90% at Level 4 | 9, better than 84% at Level 4 | 15 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.