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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_AimZxY0 | ||||||||
| 7 | 13 | 0 | -6 | 63, better than 1% at Level 9 | 0.54, better than 1% at Level 9 | |||
| 4 | 12 | 2 | -8 | 37, better than 1% at Level 9 | 0.32, better than 1% at Level 9 | |||
| 4 | 13 | 1 | -9 | 49, better than 4% at Level 2 | 0.26, better than 1% at Level 2 | |||
| 3 | 13 | 1 | -10 | 32, better than 1% at Level 5 | 0.19, better than 1% at Level 5 | |||
| 0 | 12 | 0 | -12 | 35, better than 1% at Level 6 | 0.06, better than 1% at Level 6 | |||
| team_uNEVRUS13 | ||||||||
| 17 | 3 | 6 | +14 | 132, better than 99% at Level 7 | 2.12, better than 99% at Level 7 | |||
| 13 | 4 | 6 | +9 | 95, better than 96% at Level 6 | 1.89, better than 99% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_AimZxY0 | |||
| 0, better than 1% at Level 9 | 1, better than 16% at Level 9 | 1 | |
| 67, better than 56% at Level 9 | 4, better than 48% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 4 |
| 7 |
| +10 |
| 104, better than 99% at Level 6 |
| 1.64, better than 99% at Level 6 |
| 12 | 4 | 3 | +8 | 80, better than 38% at Level 7 | 1.47, better than 99% at Level 7 |
| 7 | 3 | 7 | +4 | 77, better than 31% at Level 8 | 1.21, better than 92% at Level 8 |
| 4 |
| 138, better than 99% at Level 2 | 0, better than 1% at Level 2 | 0 |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 1 |
| 72, better than 73% at Level 6 | 9, better than 96% at Level 6 | 12 |
| team_uNEVRUS13 | |||
|---|---|---|---|
| 127, better than 96% at Level 7 | 2, better than 31% at Level 7 | 5 | |
| 120, better than 96% at Level 6 | 1, better than 24% at Level 6 | 2 | |
| 233, better than 99% at Level 6 | 13, better than 99% at Level 6 | 11 | |
| 18, better than 20% at Level 7 | 0, better than 1% at Level 7 | 1 | |
| 494, better than 99% at Level 8 | 2, better than 28% at Level 8 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.