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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_AGENT-KLOP13 | ||||||||
| 21 | 17 | 3 | +4 | 85, better than 79% at Level 5 | 1.30, better than 98% at Level 5 | |||
| 20 | 17 | 5 | +3 | 80, better than 46% at Level 9 | 1.22, better than 90% at Level 9 | |||
| 18 | 17 | 4 | +1 | 83 | 1.09 | |||
| 11 | 15 | 12 | -4 | 77, better than 31% at Level 6 | 0.86, better than 12% at Level 6 | |||
| 13 | 18 | 4 | -5 | 61 | 0.70 | |||
| team_tendo11210 | ||||||||
| 21 | 13 | 5 | +8 | 94, better than 95% at Level 9 | 1.27, better than 95% at Level 9 | |||
| tendo112Level 7Steam profile of tendo112 (opens in a new tab) | 17 | 16 | 4 | +1 | 74, better than 20% at Level 7 | 1.02, better than 44% at Level 7 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_AGENT-KLOP13 | |||
| 93, better than 61% at Level 5 | 8, better than 71% at Level 5 | 11 | |
| 71, better than 32% at Level 9 | 4, better than 28% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 4 |
| -1 |
| 80, better than 66% at Level 4 |
| 0.87, better than 23% at Level 4 |
| 17 | 19 | 4 | -2 | 72, better than 36% at Level 4 | 0.84, better than 16% at Level 4 |
| 14 | 20 | 11 | -6 | 88, better than 81% at Level 9 | 0.69, better than 1% at Level 9 |
| 7 |
| 44 | 2 | 6 |
| 125, better than 73% at Level 6 | 10, better than 80% at Level 6 | 11 |
| 80 | 1 | 3 |
| team_tendo11210 | |||
|---|---|---|---|
| 198, better than 90% at Level 9 | 7, better than 50% at Level 9 | 9 | |
| tendo112Level 7Steam profile of tendo112 (opens in a new tab) | 52, better than 30% at Level 7 | 2, better than 23% at Level 7 | 4 |
| 60, better than 51% at Level 4 | 5, better than 57% at Level 4 | 10 | |
| 25, better than 32% at Level 4 | 6, better than 64% at Level 4 | 10 | |
| 121, better than 59% at Level 9 | 8, better than 57% at Level 9 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.