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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_WWwooowWWw6 | ||||||||
| 16 | 15 | 3 | +1 | 93, better than 94% at Level 4 | 1.27, better than 95% at Level 4 | |||
| 16 | 15 | 5 | +1 | 89, better than 85% at Level 8 | 1.00, better than 40% at Level 8 | |||
| 14 | 16 | 6 | -2 | 76, better than 51% at Level 4 | 0.96, better than 49% at Level 4 | |||
| 12 | 16 | 3 | -4 | 83, better than 71% at Level 5 | 0.72, better than 3% at Level 5 | |||
| 7 | 17 | 4 | -10 | 47, better than 1% at Level 5 | 0.49, better than 1% at Level 5 | |||
| team_SaBJeST13 | ||||||||
| 21 | 13 | 4 | +8 | 104, better than 99% at Level 7 | 1.52, better than 99% at Level 7 | |||
| 17 | 12 | 7 | +5 | 108, better than 99% at Level 4 | 1.32, better than 98% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_WWwooowWWw6 | |||
| 47, better than 49% at Level 4 | 3, better than 47% at Level 4 | 6 | |
| 21, better than 16% at Level 8 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 14 |
| 6 |
| +4 |
| 100, better than 98% at Level 5 |
| 1.31, better than 98% at Level 5 |
| 12 | 10 | 2 | +2 | 69, better than 15% at Level 4 | 1.01, better than 69% at Level 4 |
| 9 | 16 | 6 | -7 | 75, better than 25% at Level 5 | 0.56, better than 1% at Level 5 |
| 9 |
| 145, better than 95% at Level 4 | 5, better than 65% at Level 4 | 8 |
| 59, better than 49% at Level 5 | 1, better than 24% at Level 5 | 5 |
| 71, better than 57% at Level 5 | 7, better than 74% at Level 5 | 6 |
| team_SaBJeST13 | |||
|---|---|---|---|
| 48, better than 33% at Level 7 | 0, better than 1% at Level 7 | 2 | |
| 58, better than 56% at Level 4 | 0, better than 1% at Level 4 | 2 | |
| 237, better than 99% at Level 5 | 5, better than 58% at Level 5 | 4 | |
| 59, better than 57% at Level 4 | 3, better than 47% at Level 4 | 1 | |
| 93, better than 71% at Level 5 | 0, better than 1% at Level 5 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.