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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_N1k0net11 | ||||||||
| 17 | 15 | 6 | +2 | 87, better than 77% at Level 9 | 0.97, better than 28% at Level 9 | |||
| 16 | 16 | 1 | 0 | 62 | 0.95 | |||
| 16 | 20 | 7 | -4 | 88, better than 79% at Level 9 | 0.91, better than 13% at Level 9 | |||
| 13 | 21 | 2 | -8 | 60, better than 1% at Level 7 | 0.65, better than 1% at Level 7 | |||
| 9 | 16 | 3 | -7 | 42, better than 1% at Level 8 | 0.61, better than 1% at Level 8 | |||
| team_KBKN713 | ||||||||
| 20 | 13 | 5 | +7 | 98, better than 94% at Level 10 | 1.41, better than 97% at Level 10 | |||
| 19 | 14 | 4 | +5 | 72, better than 13% at Level 7 | 1.17, better than 86% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_N1k0net11 | |||
| 0, better than 1% at Level 9 | 27, better than 99% at Level 9 | 30 | |
| 5 | 2 | 1 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 13 |
| 5 |
| +4 |
| 73, better than 13% at Level 9 |
| 1.09, better than 64% at Level 9 |
| 17 | 16 | 5 | +1 | 77, better than 30% at Level 8 | 0.94, better than 20% at Level 8 |
| 12 | 15 | 7 | -3 | 59, better than 2% at Level 6 | 0.77, better than 3% at Level 6 |
| 38, better than 16% at Level 9 |
| 11, better than 71% at Level 9 |
| 9 |
| 7, better than 12% at Level 7 | 3, better than 27% at Level 7 | 7 |
| 39, better than 19% at Level 8 | 8, better than 55% at Level 8 | 12 |
| team_KBKN713 | |||
|---|---|---|---|
| 155, better than 68% at Level 10 | 5, better than 29% at Level 10 | 8 | |
| 183, better than 88% at Level 7 | 13, better than 86% at Level 7 | 23 | |
| 0, better than 1% at Level 9 | 8, better than 52% at Level 9 | 8 | |
| 46, better than 22% at Level 8 | 1, better than 15% at Level 8 | 4 | |
| 145, better than 78% at Level 6 | 0, better than 1% at Level 6 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.