Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Gashik0017 | ||||||||
| 16 | 17 | 1 | -1 | 68, better than 4% at Level 7 | 1.14, better than 87% at Level 7 | |||
| Gashik001–Steam profile of Gashik001 (opens in a new tab) | 15 | 17 | 3 | -2 | 75 | 0.98 | ||
| 13 | 16 | 6 | -3 | 104 | 0.85 | |||
| 12 | 15 | 4 | -3 | 67 | 0.76 | |||
| Bizdorik–Steam profile of Bizdorik (opens in a new tab) | 10 | 17 | 3 | -7 | 60 | 0.57 | ||
| team_devastatixn13 | ||||||||
| Ceed1234Level 4Steam profile of Ceed1234 (opens in a new tab) | 21 | 13 | 5 | +8 | 90, better than 95% at Level 4 | 1.63, better than 99% at Level 4 | ||
| 24 | 16 | 8 | +8 | 134, better than 99% at Level 7 | 1.57, better than 98% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Gashik0017 | |||
| 0, better than 1% at Level 7 | 8, better than 72% at Level 7 | 9 | |
| Gashik001–Steam profile of Gashik001 (opens in a new tab) | 104 | 16 | 11 |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 12 |
| 6 |
| +3 |
| 84 |
| 1.13 |
| 12 | 12 | 6 | 0 | 70, better than 18% at Level 4 | 0.97, better than 58% at Level 4 |
| 7 | 11 | 2 | -4 | 44 | 0.69 |
| 177 |
| 2 |
| 7 |
| 24 | 25 | 19 |
| Bizdorik–Steam profile of Bizdorik (opens in a new tab) | 56 | 4 | 4 |
|---|
| team_devastatixn13 | |||
|---|---|---|---|
| Ceed1234Level 4Steam profile of Ceed1234 (opens in a new tab) | 43, better than 45% at Level 4 | 8, better than 83% at Level 4 | 14 |
| 184, better than 95% at Level 7 | 0, better than 1% at Level 7 | 3 | |
| 1 | 9 | 11 | |
| 172, better than 97% at Level 4 | 3, better than 45% at Level 4 | 4 | |
| 28 | 9 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.