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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_motonqk4 | ||||||||
| 12 | 14 | 1 | -2 | 80, better than 35% at Level 9 | 0.97, better than 31% at Level 9 | |||
| 12 | 14 | 0 | -2 | 78, better than 29% at Level 9 | 0.84, better than 5% at Level 9 | |||
| 12 | 15 | 2 | -3 | 87, better than 69% at Level 9 | 0.79, better than 3% at Level 9 | |||
| 6 | 15 | 2 | -9 | 43, better than 1% at Level 9 | 0.39, better than 1% at Level 9 | |||
| 5 | 16 | 1 | -11 | 49, better than 1% at Level 9 | 0.29, better than 1% at Level 9 | |||
| team_-_-mille-_-13 | ||||||||
| 24 | 10 | 4 | +14 | 138, better than 99% at Level 9 | 1.96, better than 99% at Level 9 | |||
| 18 | 9 | 2 | +9 | 113, better than 99% at Level 10 | 1.58, better than 99% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_motonqk4 | |||
| 82, better than 67% at Level 9 | 1, better than 19% at Level 9 | 1 | |
| 110, better than 85% at Level 9 | 4, better than 48% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 10 |
| 3 |
| +3 |
| 77, better than 25% at Level 9 |
| 1.15, better than 75% at Level 9 |
| 11 | 10 | 9 | +1 | 84, better than 55% at Level 9 | 1.08, better than 59% at Level 9 |
| 8 | 8 | 0 | 0 | 45, better than 1% at Level 8 | 0.93, better than 22% at Level 8 |
| 5 |
| 121, better than 90% at Level 9 | 3, better than 37% at Level 9 | 3 |
| 99, better than 79% at Level 9 | 3, better than 37% at Level 9 | 4 |
| 30, better than 25% at Level 9 | 3, better than 37% at Level 9 | 5 |
| team_-_-mille-_-13 | |||
|---|---|---|---|
| 175, better than 99% at Level 9 | 2, better than 27% at Level 9 | 5 | |
| 68, better than 51% at Level 10 | 3, better than 34% at Level 10 | 4 | |
| 98, better than 78% at Level 9 | 1, better than 19% at Level 9 | 5 | |
| 132, better than 93% at Level 9 | 7, better than 78% at Level 9 | 14 | |
| 0, better than 1% at Level 8 | 9, better than 91% at Level 8 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.